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  What is JOAL  (Read 2322 times)
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Offline Conzar

Junior Devvie

There is nothing common about common sense

« Posted 2003-06-19 19:09:02 »

I have seen some posting about JOAL but was unable to find anything abou it on Google.  Is this related to the JOGL project?

Also, what are the various 3D sound options avaible for Java (if any)?


Offline swpalmer

JGO Coder

Exp: 12 years

Where's the Kaboom?

« Reply #1 - Posted 2003-06-19 23:50:13 »

It provides bindings to OpenAL the same cross-platform audio framework used by LWJGL.

I'm not too sure about OpenAL yet.  Iknow very little about it, but I have to wonder how much control one needs over audio that the Java binding couldn't go directly to the OS native routines instead of through the OpenAL framework (which does not appear to be "included" with the OS in the same sense as OpenGL might be.).

Quite frankly I would rather see better JavaSound, with support for ByteBuffers, and mixer controls, synchronization, etc..  we don't need a zillion sound APIs

Offline Athomas Goldberg

Junior Devvie


« Reply #2 - Posted 2003-06-20 00:23:50 »

JOAL (Java OpenAL) is, as was mentioned, a set of java bindings for OpenAL. OpenAl is, very specifically, an API for 3D sound designed to simplify integrating 3D positional audio into a OpenGL application, with a set of naming conventions and programming model very similar to that of OpenGL.

JOAL is not a replacement for JavaSound (OpenAL has no real facilities for audio mixing and synthesis, while JavaSound has no real facilities for 3D positional audio) and, as such, joal  has been written with an eye toward enabling the two to be used together to provide a complete 3D audio solution.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
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