Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (624)
Games in Android Showcase (176)
games submitted by our members
Games in WIP (676)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Game backgrounds : skyboxes or ... what ? (reducing download size)  (Read 2339 times)
0 Members and 1 Guest are viewing this topic.
Offline c_lilian

Senior Devvie

Projects: 1

Java games will probably rock someday...

« Posted 2006-03-10 16:11:10 »


Let's say I have a 3D game (let's call it "Jack F") which uses skyboxes as backgrounds.

What else could I use to reduce download size, without compromising too much the display ?

Currently I've got 4 skyboxes, which look good as png files, but weight around 1 Megs each. I'd like to reduce it to 1 Meg for the four backgrounds, or less.

I've already tried to convert to GIF/JPEG, but the compression or dithering artifacts are too much visible and don't look good.

I've been thinking of :
 - building a background in 3D (a large textured model) + clouds as billboards or particles
 - reducing the vertical size of the boxes (as the bottom part of the images remains invisible)

- any other ideas ?

The game is based on Xith3D, but I think the suggestions that might arise will be independant from the engine.

Many thanks !


Offline Breakfast

Senior Devvie

for great justice!

« Reply #1 - Posted 2006-03-10 17:01:52 »

Have you thought of generating your background graphics? Something like this, maybe:
Offline c_lilian

Senior Devvie

Projects: 1

Java games will probably rock someday...

« Reply #2 - Posted 2006-03-10 17:15:48 »

Interesting, I've read it long time ago but forgot about it.

This would cover sky/clouds, but I also need some horizon (mountains, etc). may be by using a set of 3d models.

any other suggestions ?

Lilian Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Riven
« League of Dukes »

« JGO Overlord »

Medals: 1056
Projects: 4
Exp: 16 years

Hand over your head.

« Reply #3 - Posted 2006-03-10 17:31:39 »

For terrain a good texture and (perlin-)noise would do the trick. Then render it to the skybox.

In theory it's easy, in practice you're spending a heck of a lot time to get the terrain good looking.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

KaiHH (15 views)
2015-10-11 14:10:14

KaiHH (15 views)
2015-10-11 13:26:18

BurntPizza (45 views)
2015-10-08 03:11:46

BurntPizza (21 views)
2015-10-08 00:30:40

BurntPizza (26 views)
2015-10-07 17:15:53

BurntPizza (42 views)
2015-10-07 02:11:23

KaiHH (47 views)
2015-10-06 20:22:20

KaiHH (22 views)
2015-10-06 19:41:59

BurntPizza (38 views)
2015-10-06 19:04:48

basil_ (52 views)
2015-09-30 17:04:40
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!