ChrisM
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Posted
2006-03-03 22:49:06 » |
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Tzan
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Reply #1 - Posted
2006-03-03 22:55:33 » |
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Ooo! Aaah! 
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kevglass
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Reply #2 - Posted
2006-03-03 22:57:19 » |
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It better be damn good after all of this  Kev
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Games published by our own members! Check 'em out!
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GKW
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Reply #3 - Posted
2006-03-03 23:22:46 » |
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It's a tease, it's a tease, it's a tease but it always works!
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zero
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Reply #4 - Posted
2006-03-04 04:49:58 » |
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the site does'nt work for me  (see attached screenshot)
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kylix999
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Reply #5 - Posted
2006-03-04 06:15:42 » |
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Houston! Houston! we have finally not got problems... darkstar is one little step in whole game industry but huge in java gaming industry 
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princec
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Reply #6 - Posted
2006-03-04 11:26:19 » |
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Er, what's it do, then? Is it like a laser ("solution looking for a problem") or is it like a Swiss army knife or what? Cas 
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Daire Quinlan
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Reply #7 - Posted
2006-03-04 12:20:31 » |
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Er, what's it do, then? Is it like a laser ("solution looking for a problem") or is it like a Swiss army knife or what? Cas  well lasers were the apocryphal 'solution looking for a problem' when they were first invented but since then they've turned up in millions of different consumer devices and have actually spawned entire industries and helped propel scientific advances that wouldn't have been possible without them, so if it does INDEED turn out to be 'like a laser' then I reckon sun ought to count themselves lucky :-) Although, yes, I -do- find my swiss army knife considerably more useful than my laser pointer. Now if only someone would invent a suitably powerful little handheld laser 'cutting device'* of some description I'd be a happy man. D. *by 'cutting device' I obviously mean a 'laser rifle' or perhaps 'orbital laser bombardment satellite' . ohhhhh yeah.
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JavaJeff
Senior Newbie 
Einsteinian geodesic...
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Reply #8 - Posted
2006-03-04 13:28:33 » |
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Well, it rates 100% on my hype-o-meter... 
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Mr_Light
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Reply #9 - Posted
2006-03-04 13:39:37 » |
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 I was hoping for that whitepaper jeff went on about ages ago
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It's harder to read code than to write it. - it's even harder to write readable code.
The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
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Games published by our own members! Check 'em out!
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ChrisM
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Reply #10 - Posted
2006-03-04 15:20:50 » |
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 I was hoping for that whitepaper jeff went on about ages ago On March 22, the whitepaper, docs, code samples, runtimes, forums, wiki, etc. will all be available. You know that never used front page for games at Java.Net?...... No hyps, Jeff and I have been pushing this for 3 yearsand Sun did a serious investment in it not too long ago. We FINALLY believe that you all will be pleasantly suprised  In fact, it's not just a smiley feeling, it's more of a "  " feeling! -Chris
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JavaJeff
Senior Newbie 
Einsteinian geodesic...
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Reply #11 - Posted
2006-03-04 15:36:39 » |
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Vorax
Senior Devvie    Projects: 1
System shutting down in 5..4..3...
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Reply #12 - Posted
2006-03-04 16:52:03 » |
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I'm impressed - yet again you got me excited and yet again I know nothing new!! J/K - I know the date when all will be revealed 
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blahblahblahh
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Reply #13 - Posted
2006-03-06 00:02:36 » |
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...*flash*? *ahem*
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malloc will be first against the wall when the revolution comes...
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swpalmer
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Reply #14 - Posted
2006-03-06 03:16:47 » |
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...*flash*? *ahem*
It's Sun marketing... did you expect something different ? 
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K.I.L.E.R
Senior Devvie   
Java games rock!
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Reply #15 - Posted
2006-03-06 07:56:00 » |
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Isn't Darkstar just another server? Doesn't Sun have millions of them already? Why is it that I'm always left out of the loop.
Can someone *PLEASE* explain to me what PD is? Thanks.
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Vorax: Is there a name for a "redneck" programmer? Jeff: Unemployed. 
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Markus_Persson
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Reply #16 - Posted
2006-03-06 10:20:02 » |
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At least we know K.I.L.E.R fell for the hype. 
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swpalmer
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Reply #17 - Posted
2006-03-06 14:14:15 » |
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From the little hints that have been given I believe Project Darkstar is about a gaming server designed to scale in new ways. Multiple different games could be hosted by the same server. From some of the hints dropped around here It seems that Darkstar has the potential for smaller developers to pay for a small slice of a server to run their game without having to make the huge investment typically required to run a full online gaming community. That seems to fit into Sun's model of selling servers and supporting server-based services that can be resold by their direct customers.
I hope it does well and that Sun manages to get some big customers on board, because there is bound to be some spill-over to the client side once developers see the power of Java for the server-side of gaming.
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Orangy Tang
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Reply #18 - Posted
2006-03-06 14:35:56 » |
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Wow, 100% content free, I'm impressed! You know that never used front page for games at Java.Net?...... Yes, you've promised an overhaul of it several times already. Each time it gets a burst of activity for a week then goes dead again. 
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Vorax
Senior Devvie    Projects: 1
System shutting down in 5..4..3...
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Reply #19 - Posted
2006-03-06 18:03:01 » |
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Isn't Darkstar just another server? Doesn't Sun have millions of them already? Why is it that I'm always left out of the loop.
Darkstar is the PC term for a star that's not to bright. They used to be called Dwarf stars. 
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Jeff
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Reply #20 - Posted
2006-03-06 23:38:34 » |
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Isn't Darkstar just another server? Doesn't Sun have millions of them already? Why is it that I'm always left out of the loop.
Darkstar is the PC term for a star that's not to bright. They used to be called Dwarf stars.  Soome defitions say that other definitions say its a black hole. Either ofcourse leads to some pretty nasty minorly clever comments if you care to make them. AFAIAC as the Darkstar Architect, Dark Star is the name of John Carpenter's student film  Its also, I am told, the name of a classic Dead tune. But aside from all that. Project Darkstar is the project under which the Sun Game Server is beign developed. The Sun Game Server is a software technology designed to address many of the problems of developing massively scalable and persistant online game content tdoay. Project Darkstar goes beyond the server itself to address issues of deployment and administration of such content . Beyond that, wait 2 weeks and we'll be able to talk a LOT more about it.
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shawnkendall
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Reply #21 - Posted
2006-03-07 21:50:46 » |
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Somewhat more on topic...(?)
I am representing IMIlabs, a "first" developer with DarkStar for the launch of our debuting independant game at GDC.
Our experience has been excellent with DarkStar and it is working great right "out of the box".
It replaced our working but limited networking layer with very little changes to our existing system layered above (actually it was due to our system not been as layer as it should've been which was fixed with a few commented out code!)
We are mostly dealing with client to client networking (the game is cartoony combat racing) so throughput and latency are our most important factors, and all is well in our tests so far. I mention this because other traditional Java networking systems (not the raw nio.* stuff but other SE and enterprise stuff) simply are not built for this kind of usage pattern and introduce all kinds of complexities/dependencies and latencies that are not part of this gaming oriented API.
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Markus_Persson
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Reply #22 - Posted
2006-03-07 22:23:05 » |
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Wurm Online almost became a darkstar game long before I had any idea that's what it was called. But of course, sun always stopped talking to us when we asked "so when can we actually see this server thingie?". 
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Jeff
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Reply #23 - Posted
2006-03-07 22:32:06 » |
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Wurm Online almost became a darkstar game long before I had any idea that's what it was called. But of course, sun always stopped talking to us when we asked "so when can we actually see this server thingie?".  Hey, we *love* you guys. The fact of the matter is that up til now it really just wasn't ready for you. Id say the GDC release is what we always wished we had to give you. And now we do. I realie it might be a little late for Wurm, but there is always your next project..... 
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shawnkendall
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Reply #24 - Posted
2006-03-07 22:33:08 » |
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I'm sure they wanted to put it out long ago, but as I understand it's really an issue of allocated internal resources to get it primetime ready. Last year they got the go ahead to finish developing it into a product, it's unfortunate that it missed your dev window. Depending how work and how attached to your networking perhaps after GDC you can look at using it...
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Markus_Persson
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Reply #25 - Posted
2006-03-08 09:46:43 » |
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Wurm Online almost became a darkstar game long before I had any idea that's what it was called. But of course, sun always stopped talking to us when we asked "so when can we actually see this server thingie?".  Hey, we *love* you guys. The fact of the matter is that up til now it really just wasn't ready for you. Id say the GDC release is what we always wished we had to give you. And now we do. I realie it might be a little late for Wurm, but there is always your next project.....  Wooo! :-D I have to say, I kinda started fearing you got your funding cut for the project. It's very nice (and cool) to hear it's actually happening. I can't wait to read some actual details on it. :-)
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jfelrod1960
Junior Devvie  
Use the source Luke, use the source!!!
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Reply #26 - Posted
2006-03-08 14:46:09 » |
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Somewhat more on topic...(?)
I am representing IMIlabs, a "first" developer with DarkStar for the launch of our debuting independant game at GDC.
Our experience has been excellent with DarkStar and it is working great right "out of the box".
It replaced our working but limited networking layer with very little changes to our existing system layered above (actually it was due to our system not been as layer as it should've been which was fixed with a few commented out code!)
We are mostly dealing with client to client networking (the game is cartoony combat racing) so throughput and latency are our most important factors, and all is well in our tests so far. I mention this because other traditional Java networking systems (not the raw nio.* stuff but other SE and enterprise stuff) simply are not built for this kind of usage pattern and introduce all kinds of complexities/dependencies and latencies that are not part of this gaming oriented API.
I have been following you guys (IMI) for a while. When will your game debut for those who will not attend GDC?
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c_lilian
Senior Devvie    Projects: 1
Java games will probably rock someday...
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Reply #27 - Posted
2006-03-22 07:40:46 » |
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There's been a small update on the http://community.java.net/games home page... (a big ad : you can't miss it  ) Don't know if it's from today or if it's been there before... Lilian 
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Mr_Light
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Reply #28 - Posted
2006-03-22 07:49:51 » |
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still another 2 days for our mere mortals.
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It's harder to read code than to write it. - it's even harder to write readable code.
The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
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mudman
Junior Devvie  
Here we go again...
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Reply #29 - Posted
2006-03-22 12:41:16 » |
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C'mon now, unlock that website now  It's today, hehehe
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