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  Import/Export for COLLADA 1.4 now available  (Read 7390 times)
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Offline palindrome

Senior Newbie





« Reply #30 - Posted 2006-05-06 21:57:34 »

hey there david,

here is what I did:

* I took 0.90 of ColladaMaya (brand-new), which still outputs control_vertices elements with illegal id-attributes
* erased the id-attributes off the elements as you suggested

now what I get is an exception (which might or might have not anything to do with above issue) :

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Exception in thread "main" com.xith3d.loaders.ParsingErrorException
   at com.whoola.core.media.xith.XithColladaLoader.load(Unknown Source)
   at de.hh.gtgetest.HelloXith3D.<init>(HelloXith3D.java:60)
   at de.hh.gtgetest.HelloXith3D.main(HelloXith3D.java:35)
Caused by: com.whoola.core.lang.NullArgumentException
   at com.whoola.core.lang.NullArgumentException.check(Unknown Source)
   at com.whoola.core.media.xith.XithColladaImporter.convertMeshType(Unknown Source)
   at com.whoola.core.media.xith.XithColladaImporter.convertGeometryType(Unknown Source)
   at com.whoola.core.media.xith.XithColladaImporter.convertInstanceGeometryType(Unknown Source)
   at com.whoola.core.media.xith.XithColladaImporter.convertNodeType(Unknown Source)
   at com.whoola.core.media.xith.XithColladaImporter.convertVisualSceneType(Unknown Source)
   at com.whoola.core.media.xith.XithColladaImporter.convertInstanceWithExtra(Unknown Source)
   at com.whoola.core.media.xith.XithColladaImporter.convertColladaSceneType(Unknown Source)
   at com.whoola.core.media.xith.XithColladaImporter.convertColladaType(Unknown Source)
   at com.whoola.core.media.xith.XithColladaImporter.importColladaType(Unknown Source)
   at com.whoola.core.media.xith.XithColladaLoader.createScene(Unknown Source)
   ... 3 more


the regarding line (60) is where I do:

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scene = colladaLoader.load("D:/Entwicklung/eclipse/workspace/GTGETest/resources/carCOLLADA.dae").getSceneGroup();
(scene being a BranchGroup)


did you manage to actually load the model ?

regards, Nils
Offline croft

Junior Member




Java, Java, Java


« Reply #31 - Posted 2006-05-08 04:39:29 »

did you manage to actually load the model ?

No, I got the same error, probably because splines aren't implemented yet.

Now that you have confirmed that the problem still exists in v0.90, I am going to report the id bug to the COLLADA Maya exporter folks.  I will then start working on the splines.

David Wallace Croft / www.CroftSoft.com / (214) 636-3790 m / Advanced Java Game Programming
Offline croft

Junior Member




Java, Java, Java


« Reply #32 - Posted 2006-05-10 01:47:17 »

Once that is resolved or reported as a bug, I can then work with you to implement splines in the Whoola COLLADA Loader.

OK, reported:
https://collada.org/public_forum/viewtopic.php?t=429&sid=9ab698b9c5eeb24686baa2d65e2a9731
http://sourceforge.net/tracker/index.php?func=detail&aid=1485131&group_id=136478&atid=735983

Splines are on my to-do list.

David Wallace Croft / www.CroftSoft.com / (214) 636-3790 m / Advanced Java Game Programming
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Offline palindrome

Senior Newbie





« Reply #33 - Posted 2006-05-14 23:03:31 »

that's very cool... I'm eager to continue my work here as I'm kinda counting on xith's ability to load my collada-converted maya-models....

cheers, nils
Offline croft

Junior Member




Java, Java, Java


« Reply #34 - Posted 2006-05-15 11:18:51 »

that's very cool... I'm eager to continue my work here as I'm kinda counting on xith's ability to load my collada-converted maya-models....

I've got a demo on the 25th.  I'll take a look at it sometime after then.  If you need it sooner, let me know and we'll work something out, maybe have you contribute the splines code.

David Wallace Croft / www.CroftSoft.com / (214) 636-3790 m / Advanced Java Game Programming
Offline palindrome

Senior Newbie





« Reply #35 - Posted 2006-05-19 14:11:01 »

Quote
...If you need it sooner, let me know...

nah, it's alright. I still have some work to do for university so this might wait.
But I'd be happy to contribute anything valuable - could you be more precise?

cheers
Offline croft

Junior Member




Java, Java, Java


« Reply #36 - Posted 2006-05-20 04:43:03 »

But I'd be happy to contribute anything valuable - could you be more precise?

In the spirit of an Open Source project, I wanted to offer you the oppurtunity to contribute the spline code.  In truth, however, I'd rather reserve the joy of writing that code to myself.  If I delay too long, however, feel free to dive in and scratch your own itch as needed.

David Wallace Croft / www.CroftSoft.com / (214) 636-3790 m / Advanced Java Game Programming
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #37 - Posted 2006-05-20 12:24:34 »

But I'd be happy to contribute anything valuable - could you be more precise?

In the spirit of an Open Source project, I wanted to offer you the oppurtunity to contribute the spline code.  In truth, however, I'd rather reserve the joy of writing that code to myself.  If I delay too long, however, feel free to dive in and scratch your own itch as needed.
Pleased to see the open source spirit isn't the same for everyone.. I've seen people saying "hey it's open source if you want it, code it, nobody's gonna do it for you..". Just the opposite of what I was thinking..

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline palindrome

Senior Newbie





« Reply #38 - Posted 2006-05-20 21:43:40 »

But I'd be happy to contribute anything valuable - could you be more precise?

In the spirit of an Open Source project, I wanted to offer you the oppurtunity to contribute the spline code.  In truth, however, I'd rather reserve the joy of writing that code to myself.  If I delay too long, however, feel free to dive in and scratch your own itch as needed.


oh kind thanks for this offer. I've already checked-out the xith-tk module and browsed the whoola-code. I see what I can do here if time permits. We keep in touch.

cheers
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