Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (576)
games submitted by our members
Games in WIP (498)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  checking VBO support  (Read 1097 times)
0 Members and 1 Guest are viewing this topic.
Offline zero

Junior Member





« Posted 2006-03-02 09:44:06 »

I'm sure that this was asked before, but I could find it searching.. so please apologize comming up with that again.

I want to check whether VBO suppoert is available on a GLContext so, what I do is:

1  
2  
3  
4  
5  
6  
GL gl = GLU.getCurrentGL();
String version = gl.glGetString(GL_VERSION);
if(version.startsWith("2") || gl.isFunctionAvailable("glBindBufferARB"))
    // VBO code path
else
    // non VBO code path


my question now is, whether I can use glBindBuffer in the VBO code path or do I have to use glBindBufferARB?

Thanks in adavance,
 Michael
Offline turquoise3232

Junior Member




Java (games) rock!


« Reply #1 - Posted 2006-03-02 10:39:18 »

Hi,
Since you are checking opengl version 2, I think you cna safely call glBindBuffer, without ARB suffix, it had been integratedinto the core...
Offline zero

Junior Member





« Reply #2 - Posted 2006-03-02 11:01:48 »

Hi,
Since you are checking opengl version 2, I think you cna safely call glBindBuffer, without ARB suffix, it had been integratedinto the core...

yeah, but I 'or' it with the avaiabilty of the ARB version.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline turquoise3232

Junior Member




Java (games) rock!


« Reply #3 - Posted 2006-03-02 11:04:17 »

Sorry, i've read too fast,

You should keep the ARB versions so... But maybe a jogl guru can tell us if the entry points are the same (too lazy to check myself  Roll Eyes.
Offline Ken Russell

JGO Coder




Java games rock!


« Reply #4 - Posted 2006-03-02 16:29:34 »

JOGL isn't doing anything behind the scenes so you should probably call the ARB version in this case, assuming that if OpenGL version 2.0 is available that the ARB version is still present.
Offline zero

Junior Member





« Reply #5 - Posted 2006-03-02 16:33:15 »

thanks all, that is what I wanted to know.  Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (16 views)
2014-04-15 18:08:23

BurntPizza (14 views)
2014-04-15 03:46:01

UprightPath (27 views)
2014-04-14 17:39:50

UprightPath (12 views)
2014-04-14 17:35:47

Porlus (29 views)
2014-04-14 15:48:38

tom_mai78101 (51 views)
2014-04-10 04:04:31

BurntPizza (110 views)
2014-04-08 23:06:04

tom_mai78101 (211 views)
2014-04-05 13:34:39

trollwarrior1 (179 views)
2014-04-04 12:06:45

CJLetsGame (185 views)
2014-04-01 02:16:10
List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:05:20
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!