Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (581)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [odejava] Avoiding GeomTriMesh  (Read 919 times)
0 Members and 1 Guest are viewing this topic.
Offline PeteTheNotSoGr8

Junior Newbie





« Posted 2006-03-01 16:24:35 »

I was wondering if there was a viable option for avoiding the use of GeomTriMesh on the terrain.  I am just going to have a few hills, that will be of reasonable height, and shouldn't be negative at all (I am still working on fixing that)  but it would be much easier if any one could suggest a way to avoid the GeomTriMesh shit all together.

While I am at it, would it be better to just TriMesh the hills and then use the GeomPlane just underneath, or do all TriMesh for the terrain.
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #1 - Posted 2006-03-01 18:16:16 »

I use GeomTriMesh for my terrain - and it works fairly good. But there are some errors, if objects move fast (they get stuck in it), but this a normal behavior of Trimesh, so you won't be able to fix that and my Terrain is the only TriMesh in the scene.

:: JOODE :: Xith3d :: OdeJava ::
Offline PeteTheNotSoGr8

Junior Newbie





« Reply #2 - Posted 2006-03-02 15:10:07 »

In my simulation, I believe it is the only TriMesh, everything else appears to boxes.  But whenever I run my program it turns back an error, that started appearing when I added the TriMesh, it sounds like what people where getting when they had negative values.  If anybody could validate this error message is in fact one of height errors with the TriMesh, that would be great.  Note: I have attached the file is says contains the data.4

Quote
#
# An unexpected error has been detected by HotSpot Virtual Machine:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x3a1cc1a7, pid=3828, tid=3576
#
# Java VM: Java HotSpot(TM) Client VM (1.5.0_05-b05 mixed mode, sharing)
# Problematic frame:
# C  [odejava.dll+0x3c1a7]
#
# An error report file with more information is saved as hs_err_pid3828.log
#
# If you would like to submit a bug report, please visit:
#   http://java.sun.com/webapps/bugreport/crash.jsp
#

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (57 views)
2014-04-15 18:08:23

BurntPizza (55 views)
2014-04-15 03:46:01

UprightPath (68 views)
2014-04-14 17:39:50

UprightPath (51 views)
2014-04-14 17:35:47

Porlus (68 views)
2014-04-14 15:48:38

tom_mai78101 (92 views)
2014-04-10 04:04:31

BurntPizza (153 views)
2014-04-08 23:06:04

tom_mai78101 (249 views)
2014-04-05 13:34:39

trollwarrior1 (205 views)
2014-04-04 12:06:45

CJLetsGame (212 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!