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  Text Based Game  (Read 2090 times)
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Offline FluffyWolf2

Junior Newbie

Random As Ever

« Posted 2006-02-28 14:32:58 »

Well first, Hi all, I'm new Tongue Ok down to buisness.

I have a DOS prompt, text based game, that I'm creating and it's going pretty well, with stats and all. Stats are really goofy at the moment so I wanted to know for game design two things.

1: What would be a good way to calculate stats when fighting? If you have Strength, Defense, and Speed as your variables.
2: When complete, how do I put a DOS based game in an applet form? Am I going to have to convert it all to GUI, and then stick it on the web, or not?

Thanks for the help in advance!


Offline Mr_Light

Senior Devvie

Medals: 1


« Reply #1 - Posted 2006-02-28 14:50:59 »

redirect your output streams to an TextArea. and link your input stream up with an textfield. presto.

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Offline FluffyWolf2

Junior Newbie

Random As Ever

« Reply #2 - Posted 2006-02-28 15:00:24 »

Genious... gah thanks man, saves me a lot of trouble!

(Everyone said "Oh just convert it all to GUI" and yea... no I'm not converting all that to GUI, I'll stick with what you said Smiley)

Thanks again!

And might I add, fast reply! Tongue

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Offline Ask_Hjorth_Larsen

Junior Devvie

Java games rock!

« Reply #3 - Posted 2006-03-06 01:01:00 »

But you just did convert it to a GUI Smiley

Even if that is just a TextArea.

What do you mean 'calculate stats'? It's rather vague.
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