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Offline Final Sabre

Innocent Bystander





« Posted 2006-02-27 02:05:17 »

Hi,
My friends and I want to make a multi-player turn-based strategy game (browser based).  I know just basics of programming, and wanted to learn Java as I went along.  Problem is, I have no idea where to even start.

If anyone could give me some pointers or tutor me as I went along it would be wonderful.  I would be grateful of the assistance.  Thanks!
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2006-02-27 03:05:10 »

www.cokeandcode.com

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Mr_Light

Senior Member




shiny.


« Reply #2 - Posted 2006-02-27 09:37:42 »

actually I think jeff was a tad bit to fast on the draw. browser based is a tad differend, then app.

write what your game is about, update it throught the process and reflext all other documents upon it.
I'd define your game rules in a document.
work them out in sequence diagrams.
read up on 3 tier design.

I'd recommend using jsp tags and avoid code in your jsp's, and preferably allow them to be written totally by your 'web-artist'

I could go on with tips but I think it's easier to know what you do already know or what your current/old idea was/is. because I might be stating the obivous here.

if your doing this project alone I'd sugjest the first order of bisness to be to hook with someone else up, such projects are a bitch to get finished esp alone.

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
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Legends of Yore - The Casual Retro Roguelike
Offline Kova

Senior Member





« Reply #3 - Posted 2006-02-27 11:12:34 »

what do you mean by browser based? Like applet? Or maybe by sending data through webpages by POST and then scripting them? Would help if you post what you have in mind.
Offline Jeff

JGO Coder




Got any cats?


« Reply #4 - Posted 2006-03-02 02:30:20 »

actually I think jeff was a tad bit to fast on the draw. browser based is a tad differend, then app.

Hmm fair enough but as someone else pointed out,  "browser based" is really incomplete.

If you want to build a Java App, then cokeandcode is a regat place to start,

If you want to build a J2EE based game, then probably the J2EE oriented forusm here on java.net woukld be a good place, unelss someone else has a pointer to good starting J2EE stuff.

If you want to build an Applet, well I stil lthink cokeandcode is a good introduction but be aware that ,many triks done in Apps can't be done in Applets and there are ugly but doable work-arounds.

ANY of the above can be browser based  (App through JavaWebStart,  J2EE through HTML and JavaScript[yuk], and Applet embedded in a web page.)

 

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Mr_Light

Senior Member




shiny.


« Reply #5 - Posted 2006-03-02 17:20:46 »

point taken.  Smiley

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
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