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  The future of Java  (Read 1431 times)
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Offline uj

Junior Devvie





« Posted 2006-02-24 23:55:32 »

I think the point is, that asking "hey, how does ford compare to a toyota" at a toyota message board will not yield very much usefull information for comparisons sake.

In my opinion, at this point in time, c++ game development is more well established, its pitfalls are more well know, the tools are more mature, and, not least of all, most experienced game developers program in it. However, java is gaining in both feature richness (the available toolkits) as well as in speed (To the point where I would say it is not an issue anymore when deciding in which programming language to program in.). In addition, java has other advantages. I feel that java is more standarized, complete and well tested for the features it provides. (The API package. kitchen sink anyone?) Also, everyone in the CS field learns CS through java nowadays, so the potential developer base for developing great games and great gaming toolkits is huge. Programming games in java, however, is the least mature if you compare it to other areas where java is used. (enterprise application development mostly). I love java though, and although I only program games and demo's and toolkits as a hobby, I see a bright future for java game development.

I'm intersted in the future of Java. If Java doesn't have a future who would then be interested in using it now?

To start it off I would like to reply to a post in another thread.

-------

I could add a few things. Hardware is going the Java way. The inherent concurrency of Java which may have been a bottleneck on single processor systems may turn out to be a real advantage now when more and more desktops get dual core processing.

Also Java's emulation of native GUI's may very well turn out to be a great advantage for Java. The reason is that with more advanced graphics hardware the GUI emulation can be performed by the graphics processor rather than by the main processor, freeing it up for other chores. In principle Swing could put less pressure on the main processor than will a native GUI.
Offline zingbat

Senior Devvie




Java games rock!


« Reply #1 - Posted 2006-02-25 02:10:51 »

OK

http://www.the-future-of-java.com/in/24/hours/for/persistent/noobs
Offline Jeff

JGO Coder




Got any cats?


« Reply #2 - Posted 2006-02-25 04:21:46 »

Just asking for that ban huh?

Im sure Chris will oblige you.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »


Medals: 421
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2006-02-25 17:29:56 »

I shan't make a rude comment  Kiss but... the substrate of the argument is somewhat off topic for us game developer types. Swing's not really our cup of tea, although some kinds of game development benefit greatly from it.

Cas Smiley

Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #4 - Posted 2006-02-25 18:08:21 »


<mode=noob>Th3 l1nk 1s d34d !</noob>

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
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