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  Quick view platform positioning question.  (Read 653 times)
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Offline Breakfast

Senior Member




for great justice!


« Posted 2006-02-21 00:34:27 »

If I know how tall something is, or where it's lowest and highest points are, is there an easy way I can position my ViewPlatform so that it's view will encompass those points and ensure that everything will remain in bounds?

I mean, obviously there is, I'm just wondering if there is a lazy shortcut anyone can recommend...
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2006-02-21 10:15:18 »

AIR there actually IS a call on the order of "setSaneViewing Transform"

Cant remember exactly what it is though.  Ill ask the J3D guys tomorrow if I see them

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Offline Breakfast

Senior Member




for great justice!


« Reply #2 - Posted 2006-02-21 11:11:56 »

It's ok, I worked it out- turns out the basics are summed up in the javadocs for the setNominalViewingTransform. I just need to sort out the bounds on the viewing platform cos sometimes I'm generating stuff that places the viewer out of bounds for the objects - not sure if I can do that and keep using the simpleUniverse though.
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Offline Jeff

JGO Coder




Got any cats?


« Reply #3 - Posted 2006-02-22 07:24:47 »

Okay cause I talked to paul today and he said he has some code lying around that would probably help, so if you get stuck, shout!

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