Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (580)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Game Development APIs in Java - important, please feel concerned  (Read 9725 times)
0 Members and 1 Guest are viewing this topic.
Offline sunsett

Senior Member




ribbit!


« Reply #30 - Posted 2006-02-24 15:26:12 »

Yeah, that's one I've never been able to master...I always find myself thinking that I can make a more round wheel. :-p

It got so bad at one point I decide to write my own SQL database in Java....it worked, but I got really upset and abandoned it when I couldn't get it to work as fast as MySQL.  Roll Eyes 

Breakfast, if frustration overcomes laziness I would challenge you to take a look at jME. Wink

-Matt Hicks
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #31 - Posted 2006-02-24 16:20:15 »

Breakfast++ that is a profound reason to stick with Java3D. Wink
Hmm.. so I have the same reason to stick with Xith3D.
But that's pretty stupid : oh I know Ada95, so I just can stick with it and be happy. That's wrong. I'd better move to C++/Java/Python (python : use Soya). So, heh if you have begun a game using J3D, that'd be OK, but if you have the choice (you've not begun to implement yet), then think hard.
Now, it seems interesting to be able to write clearly the differences of J3D, X3D, and jME.

--

Hmm.. do you think J3D or X3D leaders would agree to say "The <project> project has been stopped. Here's the latest binary release. Please use jME/<newproject> now.  Grin  Grin  Grin

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #32 - Posted 2006-02-24 16:36:57 »

The reason to move to something new is when you find yourself coming up against a problem that something else has solved. Xith3D solves some of the problems J3D has with performance and complexity and slow uptake of new rendering features.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #33 - Posted 2006-02-24 16:48:17 »

The reason to move to something new is when you find yourself coming up against a problem that something else has solved.
Seems wise to me.  Smiley

Xith3D solves some of the problems J3D has with performance and complexity and slow uptake of new rendering features.
Hmm.. is it still true ? Say, J3D has been proven to be faster than X3D at the last benchmarks.. see : http://www.java-gaming.org/forums/index.php?topic=11748.msg95626#msg95626

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline sunsett

Senior Member




ribbit!


« Reply #34 - Posted 2006-02-24 17:14:03 »

Other than the fact that you might already know Xith, what advantages does it have over jME?

-Matt Hicks
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #35 - Posted 2006-02-24 17:19:06 »

Other than the fact that you might already know Xith, what advantages does it have over jME?

-Matt Hicks
For me :
I know its developers. I contributed to the project. I know who I can ask if I have a problem.
There's no JOODE binding for jME (bad excuse, it'd take me 5 minutes to do one).
For everyone :
It does not change its API every month. It's stable, it's not buggy.
(I don't say jME is.)

If jME is sooo cool, why anybody don't switch to it ?

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #36 - Posted 2006-02-24 21:27:14 »

Because there's almost nobody in here actually seriously doing any real game development in Java that's why  Roll Eyes

Cas Smiley

Offline sunsett

Senior Member




ribbit!


« Reply #37 - Posted 2006-02-24 21:46:58 »

I would partially agree with Cas.  The reason you don't see much activity regarding jME in here is because jME has its own forum that gets about as much activity as this one does so jME developers have very little need to end up here.

-Matt Hicks
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #38 - Posted 2006-02-24 22:51:45 »

Because there's almost nobody in here actually seriously doing any real game development in Java that's why  Roll Eyes

Cas Smiley
Hmm... ok that's a good reason, but pretty despairing.  Undecided
So all serious indie game developers go LWJGL ?  Huh

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #39 - Posted 2006-02-24 23:49:17 »

So far they have Wink

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Amos Wenger

Senior Member




Everything's possible, but not everything's fun...


« Reply #40 - Posted 2006-10-30 11:47:21 »

/!\ Sorry for necromancy /!\

Here's what I learn : democracy in game development can't work. Everyone's not conciliable. kevglass (or was it someone else?) wisely said "choose an API, then stick to it". Very, very wise. Discussions like these one are in fact useless. Well good luck jME guys, just having read again this thread and others in the jME forums I dislike agressive attitude like (sometimes) yours.

"Once you start working on something, don't be afraid of failure and don't abandon it. People who work sincerely are the happiest"
Pages: 1 [2]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (52 views)
2014-04-15 18:08:23

BurntPizza (49 views)
2014-04-15 03:46:01

UprightPath (64 views)
2014-04-14 17:39:50

UprightPath (46 views)
2014-04-14 17:35:47

Porlus (63 views)
2014-04-14 15:48:38

tom_mai78101 (88 views)
2014-04-10 04:04:31

BurntPizza (147 views)
2014-04-08 23:06:04

tom_mai78101 (244 views)
2014-04-05 13:34:39

trollwarrior1 (203 views)
2014-04-04 12:06:45

CJLetsGame (210 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!