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Offline kaushikrroy

Junior Newbie





« Posted 2006-02-20 12:00:19 »

Hi,

I am an average level Java Programmer. I have experience in AWT, SWING. I am planning to develop a multiplayer (networked) game based on "PLAYING CARDS". What all should I know and read before I start coding except for  "Design Patterns" and "Other Core Java" like stuff. Would JOGL be helpful for me? I know basics of computer graphics. I want my game's UI to look attractive and involve lots of animation and sound. I am new to Java game development and totally confused where to start from. Please suggest something.

Kaushik.
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #1 - Posted 2006-02-20 15:00:57 »

You might want to start with a good game programming tutorial like, http://www.cokeandcode.com/spaceinvaderstutorial.  After that you can decide if Java2D is good enough, or you want to use Opengl with JOGL or LWJGL.

Offline kaushikrroy

Junior Newbie





« Reply #2 - Posted 2006-02-21 06:59:16 »

Thanks a lot for the cool link.
Few more questions:
Can the performace differences between Java 2D and JOGL quantified? Huh Java 2D looks good for my problem. But will JOGL be much faster than Java2D?
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Offline Jeff

JGO Coder




Got any cats?


« Reply #3 - Posted 2006-02-21 09:07:27 »

Thanks a lot for the cool link.
Few more questions:
Can the performace differences between Java 2D and JOGL quantified? Huh Java 2D looks good for my problem. But will JOGL be much faster than Java2D?

For what youa re doing probably not.  And certainly not worth the hassle, IMO.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline kaushikrroy

Junior Newbie





« Reply #4 - Posted 2006-02-21 09:56:08 »

Thanks for the advice. Smiley
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