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  What do all these numbers mean?  (Read 2054 times)
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Offline nickdotjava

Junior Devvie




I have fallen to the dark side.  I'm using DX9


« Posted 2003-06-09 21:41:49 »

I see code like this all over the examples, but can't find in the documentation what the numbers mean.  Can someone link me, or give me a formula of sorts for these kind of things?

1  
2  
gl.matrixMode(5889);
gl.clear(16640);


Thanks.

-Nick

"Oh ya, that's trivial.  I should have it done in an hour."
Offline Mojomonkey

Senior Devvie




ooh ooh eee eeee


« Reply #1 - Posted 2003-06-10 00:14:26 »

I noticed you said you are decompiling the examples, is this from that?

You are seeing constants defined by OpenGL for example:

gl.matrixMode(5889) could be gl.matrixMode(GL.MODELVIEW) or GL.PROJECTION etc

gl.clear(16640) could be gl.clear(GL.COLOR_BUFFER_BIT) or something.

This is not normal and seems to be a result of constants being used explicitly. Try grabbing the example source rather than just the classes.

Don't send a man to do a monkey's work.
Offline nickdotjava

Junior Devvie




I have fallen to the dark side.  I'm using DX9


« Reply #2 - Posted 2003-06-10 02:10:55 »

Damn it.  I guess this is what happens when I think I'm smarter than Java.   Grin

-Nick

"Oh ya, that's trivial.  I should have it done in an hour."
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