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Offline endolf
« League of Dukes »

JGO Coder


Medals: 4
Projects: 1


Current project release date: sometime in 3003


« Posted 2003-06-09 23:17:59 »

Hi
 been looking on and off at lwjgl today, I've written my own code now rather than just using the demos, and all I get is a black screen. The code I'm using as examples must be old because it uses gl.swapBuffers(), which is now private. my code looks just as if the buffers were not being swapped, so how do I get it to swap buffers once I have done my rendering?

Cheers

Endolf

Offline Chman

Junior Member




Nothing more that... Java games are cool !


« Reply #1 - Posted 2003-06-17 09:46:53 »

Here is my rendering loop :

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while(!finished)
{
      Keyboard.poll();            // Poll The Keyboard
     processKeyboard();      // Process Keyboard Events
     render();                  // Render To Screen
     gl.tick();                  // Check Event Queue
     gl.paint();                  // Swap Opengl Buffers
}  


As you see, swapping opengl buffer is now done by gl.paint();
Hope it helps...

++
Chman
Offline endolf
« League of Dukes »

JGO Coder


Medals: 4
Projects: 1


Current project release date: sometime in 3003


« Reply #2 - Posted 2003-06-17 10:15:26 »

Cheers
 I had this working a while now, but that post is from before they shut and re-opened the forums, so I couldn't post back to say it was fixed Smiley

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Offline Chman

Junior Member




Nothing more that... Java games are cool !


« Reply #3 - Posted 2003-06-17 13:53:10 »

Lol, sorry  Grin
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