Java-Gaming.org Hi !
Featured games (88)
games approved by the League of Dukes
Games in Showcase (679)
Games in Android Showcase (194)
games submitted by our members
Games in WIP (731)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  immediate or retained mode for a M3G game?  (Read 1489 times)
0 Members and 1 Guest are viewing this topic.
Offline Nitrooo

Junior Newbie





« Posted 2006-02-17 15:45:43 »

Hi, i'm writing my first 3d game using m3g, a simple lander with heightmaps.
For the moment i'm using immediate mode, so i get the mesh of my spaceship from a .m3g and then i manage and render the various objects manually, creating enemies, camera and lights at runtime...
is this a correct way to implement a game?
why and when should i use retained mode instead of immediate mode to write a game?

thanks in advance
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
Mac70 (15 views)
2016-05-24 21:16:33

theagentd (40 views)
2016-05-14 18:38:35

theagentd (71 views)
2016-05-10 22:37:41

theagentd (75 views)
2016-05-10 22:33:46

IanParcs (107 views)
2016-04-18 14:18:53

KaiHH (100 views)
2016-04-18 08:35:41

KaiHH (128 views)
2016-04-15 12:43:58

theagentd (132 views)
2016-04-14 02:16:17

theagentd (154 views)
2016-04-14 02:15:43

IanParcs (247 views)
2016-04-12 03:51:16
FPS Camera Tutorial
by Hydroque
2016-05-22 05:40:58

Website offering 3D Models specifically for games for free
by vusman
2016-05-18 17:23:09

Website offering 3D Models specifically for games for free
by vusman
2016-05-09 08:50:56

Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!