Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  bouncing a quad back and forth  (Read 726 times)
0 Members and 1 Guest are viewing this topic.
Offline Kommi

Junior Member




All opinions will be lined up and shot!


« Posted 2003-06-08 19:15:03 »

OK I have a simple quad drawn on the screen. I use the gl.translatef (x, 0, 0)
and
x = x + .05f
to move it to the right

My question is this. If I wanted to make it change direction after a bit in Java2d I would just say if
(x > Screenwidth)
x = -x;

But in openGL if I try that then the quad goes to its original starting position instead of moving in the -x direction. How can I fix it so when it moves a certain distance to the right it then changes its direction of movement?


Kommi
Offline cfmdobbie

Senior Member




Who, me?


« Reply #1 - Posted 2003-06-08 23:01:50 »

Almost - swap the direction of the increment instead of the x value:

1  
2  
3  
4  
5  
6  
float dx = 0.05f ;

x = x + dx ;

if(x > Screenwidth)
  dx = -dx ;


The process you mention wouldn't work in Java2D either - you're using x as the absolute position of the quad, not the difference in position.

Hellomynameis Charlie Dobbie.
Offline Kommi

Junior Member




All opinions will be lined up and shot!


« Reply #2 - Posted 2003-06-08 23:36:43 »

right thanx

Kommi
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (60 views)
2013-05-17 21:29:12

alaslipknot (69 views)
2013-05-16 21:24:48

gouessej (99 views)
2013-05-16 00:53:38

gouessej (97 views)
2013-05-16 00:17:58

theagentd (107 views)
2013-05-15 15:01:13

theagentd (98 views)
2013-05-15 15:00:54

StreetDoggy (144 views)
2013-05-14 15:56:26

kutucuk (167 views)
2013-05-12 17:10:36

kutucuk (166 views)
2013-05-12 15:36:09

UnluckyDevil (175 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.094 seconds with 20 queries.