After loosing this morning trying to load a bmp image directly to an ogl texture without using DevIL, I tried to code a wrapper for a texture and export it to a file, so i could have an image format which doesn't need devil to load.
There are full blocks that are directly copied from lwgl wiki or from the lwgl nehe tutorials, I hope i made my own code readable.
I have only tried it on linux (in fact i only got it working inside eclipse, i don't get the classpath an library.path to work
) it would be nice if someone tries it on other OSes.
Source is inside the jar file, i hope it'd be of some use.