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  Export DevIL textures to "custom format"  (Read 1889 times)
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Offline f.l.x

Senior Devvie

Projects: 3

there is no place like

« Posted 2006-02-13 23:20:28 »

After loosing this morning trying to load a bmp image directly to an ogl texture without using DevIL, I tried to code a wrapper for a texture and export it to a file, so i could have an image format which doesn't need devil to load.
There are full blocks that are directly copied from lwgl wiki or from the lwgl nehe tutorials, I hope i made my own code readable.

I have only tried it on linux (in fact i only got it working inside eclipse, i don't get the classpath an library.path to work  Undecided ) it would be nice if someone tries it on other OSes.

Source is inside the jar file, i hope it'd be of some use.

Litterarum radices amaras, fructus dulces
figth spam!
Offline f.l.x

Senior Devvie

Projects: 3

there is no place like

« Reply #1 - Posted 2006-02-14 13:18:42 »

I should moove this to "games showcase"->"tools" since there is really nothing non-trivial to share here

Litterarum radices amaras, fructus dulces
figth spam!
Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #2 - Posted 2006-02-14 14:28:26 »

Uhm... there are a bunch of TGA loaders floating around Smiley


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Offline f.l.x

Senior Devvie

Projects: 3

there is no place like

« Reply #3 - Posted 2006-02-14 16:03:48 »

thanks for the pointer  Grin

Litterarum radices amaras, fructus dulces
figth spam!
Offline Tzan

Junior Devvie

« Reply #4 - Posted 2006-02-17 15:36:39 »

A spammer added a comment at the bottom of that page to sell meds.    Sad

Offline kevglass

« JGO Spiffy Duke »

Medals: 272
Projects: 25
Exp: 18 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #5 - Posted 2006-02-17 20:28:52 »

Aye, the site is generally getting smashed by the same spammer at the moment. I'm in process of finding preventitives.


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