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  JOGL?  (Read 7625 times)
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Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Posted 2006-02-12 10:26:05 »

When?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline irrisor

Junior Devvie





« Reply #1 - Posted 2006-02-12 10:36:00 »

See this thread on jME boards.
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #2 - Posted 2006-04-21 11:18:35 »

Any progress? I still see 0.9 ... but 0.12 is scheduled for JOGL. Extrapolating from the current pace, it won't happen during my lifetime Sad

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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Offline irrisor

Junior Devvie





« Reply #3 - Posted 2006-04-28 09:02:09 »

As you can read in that linked thread there already is a community binding - so no need to wait until it's officially supported if you really need it. There will be .10 the next couple of days. But we are about to change the release plan entirely. If you think JOGL support is an important thing, consider posting why on the jME boards to assure it does not get dropped...
Offline appel

JGO Wizard


Medals: 68
Projects: 4


I always win!


« Reply #4 - Posted 2006-09-18 05:11:32 »

Why do people need JOGL if it's using LWJGL?

I mean, isn't the purpose to use OpenGL, and both do it just as well?

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Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #5 - Posted 2006-10-20 22:40:04 »

In former times (and I don't know wether it still holds today), using LWJGL means not using AWT/Swing. This always has been a KO for my project FlyingGuns.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #6 - Posted 2006-10-21 06:26:12 »

LWJGL supports an AWTGLCanvas now.
However LWJGL has never been about avoiding awt/swing. We avoided using many of the things because it caused a hole slew of dependencies.
As you can see from kevins http://www.tiltilation.com/ he can natively compile his game because we are not dependent on awt/swing (he had to remove some stuff that we do have that rely on awt/swing but isn't critical tho).

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