Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (120)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Dachon 4k  (Read 14687 times)
0 Members and 1 Guest are viewing this topic.
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Posted 2006-02-11 20:24:38 »

[size=20pt]Dachon 4k[/size]

Click to Play


Why now you play now (jnlp)? You know you want to!

(Or you could visit the webpage.)

Play Minecraft!
Offline Anon666

Junior Duke




aka Abuse/AbU5e/TehJumpingJawa


« Reply #1 - Posted 2006-02-11 20:52:13 »

how the hell do you get the last gem on level1? :S
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #2 - Posted 2006-02-11 20:53:38 »

There are (should be) six!

Edit:

.. no, there are five. Cheesy
But all are reachable.

Play Minecraft!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #3 - Posted 2006-02-11 21:28:53 »

Very impressive to get all that into 4K!

I felt like there was a bit of a drag to have to tiptoe forward to be ablet to battle as few badies as possile at a a time. Makes it more tedious than actionpacked. Still createive idea and nice looking.

Offline kevglass

JGO Kernel


Medals: 188
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2006-02-11 21:38:09 »

Looks great but unfortunately runs at about 4 fps here.

1.6ghz, 512meg, ATI 7000 IGP.

Kev

Offline DonaldEKnuth

Junior Duke





« Reply #5 - Posted 2006-02-11 21:44:42 »

Very impressive game!  Grin Where do you live Markus? I need to visit you and eat your brain to gain your knowledge!

My 4k 2006 Entry: Sokoban4k
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #6 - Posted 2006-02-11 21:52:27 »

Loads... first screen is drawn... but it doesnt react. If I minimze and maximize again the frame remains white (waited several minutes). Tried it several times... didnt work Sad

win2k sp4, k7 500, ati 9100 (cat 5.9), 1.5.0_06, dx0.9c

弾幕 ☆ @mahonnaiseblog
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #7 - Posted 2006-02-11 21:53:25 »

New version up with faster framerate, different levels (I changed the seed!), and slower enemies on the first couple of levels!


Jojoh: Yeah, I know.. It gets a bit tedious unless you charge in. But charging in never ends well. Wink
Got any ideas on how I could actiony up the game?

kevglass: Is the new version better?

DonaldEKnut: Sweden, but.. please don't eat my brain. :-(

Play Minecraft!
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #8 - Posted 2006-02-11 21:55:07 »

k7 500

Is that your cpu (500 mhz)?
It'd probably run very slow on 500 mhz.. but it should at least RUN.

No webstart logs?

Play Minecraft!
Offline f.l.x

Senior Duke


Projects: 3


there is no place like 127.0.0.1


« Reply #9 - Posted 2006-02-11 22:14:45 »

awesome, as allways :p

Litterarum radices amaras, fructus dulces
http://flx.proyectoanonimo.com
figth spam!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #10 - Posted 2006-02-11 22:39:05 »

k7 500

Is that your cpu (500 mhz)?
It'd probably run very slow on 500 mhz.. but it should at least RUN.

No webstart logs?

Yes, my machine is really that slow. And no logs... there wasnt an exception or whatsoever (otherwise I would have posted it).

弾幕 ☆ @mahonnaiseblog
Offline DonaldEKnuth

Junior Duke





« Reply #11 - Posted 2006-02-11 22:43:23 »

I've got one suggestion, you could make the ship control a bit easier. A perfect example would be "Gravity Force" on the Amiga, if you ever have played it.

My 4k 2006 Entry: Sokoban4k
Offline nonnus29

Senior Duke




Giving Java a second chance after ludumdare fiasco


« Reply #12 - Posted 2006-02-11 23:42:54 »

I've got one suggestion, you could make the ship control a bit easier. A perfect example would be "Gravity Force" on the Amiga, if you ever have played it.

I haven't played that game, but Dachon awakened my solar jetman skills from about 20 years ago.  Another excellent entry Markus, great gameplay, good graphics, great game!

It ran fine on p3 866 with jre 5.
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #13 - Posted 2006-02-12 00:10:57 »

Jojoh: Yeah, I know.. It gets a bit tedious unless you charge in. But charging in never ends well. Wink
Got any ideas on how I could actiony up the game?
No, I was trying to come up with some constuctive idea, but couldn't really come up w anything resonable for 4K game. Possibly let badies move a bit more random so they don't get stuck. They would then constantly get closer to you if you stand still/move slow. Then you'd probably have to slow them down a bit as well. Game is hard enough as it is while taking it slow Smiley
A* mutation for AI would be nice, but can't see how that would be possible to cram in.

But I'ts really a bit of taste as well (action vs. strategy), some might like it the way it is.

Pretty cool how you are pushed back when shooting  Cool Used that quite a bit to kill badies below and "hover" on the recoil, and like the life/health idea, works really well.

DonaldEKnut: Sweden, but.. please don't eat my brain. :-(
Since it's been brought up. Whereabout? I've lived in Mästa and Borlänge.

Offline DonaldEKnuth

Junior Duke





« Reply #14 - Posted 2006-02-12 01:21:30 »

I live in Västerås (of Sweden) in case someone would want to know.  Wink My girlfriend hails from Borlänge.

My 4k 2006 Entry: Sokoban4k
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #15 - Posted 2006-02-12 03:04:16 »

New version up with faster framerate, different levels (I changed the seed!), and slower enemies on the first couple of levels!


Jojoh: Yeah, I know.. It gets a bit tedious unless you charge in. But charging in never ends well. Wink
Got any ideas on how I could actiony up the game?
Remove the gravity effect.  That would make it easier and players would play faster.  Make it more like space with no gravity.  Ship will keep moving in the same direction, but gets a little friction.

Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #16 - Posted 2006-02-12 03:47:46 »

New version works. Seems to load faster, too.

The gravity makes it a bit unplayable (maybe the timing is to blame?).

And space+cursor keys=bad bad bad bad. You cant press up+left+space at the same time with cherry keyboards.

弾幕 ☆ @mahonnaiseblog
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #17 - Posted 2006-02-12 10:07:39 »

The gravity is the POINT of the game, heh.
Guess you didn't play many games in this genre back in the day. =)


Also, Stockholm.

Play Minecraft!
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #18 - Posted 2006-02-12 10:41:00 »

More swedes, eh? :>
Stockholm, sort of. That, and my summer house is just outside Borlänge. Quite a coincidence, this.

Looks very impressive, although a bit slow for my taste. I'd prefer higher speeds and more efficient shots (so that you'll blow up more ground when you fire, but the speeds are high enough that it doesn't affect the difficulty).

Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #19 - Posted 2006-02-12 12:09:33 »

Nice game.  Ran on my Mac Ok.  I'm having some trouble with fine turn control.  Possibly this will work better on a faster machine.  More likely I'm just awful as per normal Smiley

Time flies like a bird. Fruit flies like a banana.
Offline DonaldEKnuth

Junior Duke





« Reply #20 - Posted 2006-02-12 13:18:47 »

Markus: Well it's a tad bit to hard to control. You should adjust it a bit, it would really improve the gameplay.

My 4k 2006 Entry: Sokoban4k
Offline Anon666

Junior Duke




aka Abuse/AbU5e/TehJumpingJawa


« Reply #21 - Posted 2006-02-12 13:48:47 »

Its playing just right now, excellent!
Offline darkprophet

Senior Duke




Go Go Gadget Arms


« Reply #22 - Posted 2006-02-12 15:14:52 »

way too fast on my machine. A single 360 rotation takes about 0.2 of a second. I think timing is to blame..

P4 2.26, Radeon 9200, 1.6b69

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #23 - Posted 2006-02-12 15:24:10 »

Seems unlikely that the timing code would be off..

1  
2  
3  
4  
5  
6  
while (lastTime < System.currentTimeMillis())
{
    lastTime += 20;
    // game logic, including turning the ship
}
// render everything

Play Minecraft!
Offline Anon666

Junior Duke




aka Abuse/AbU5e/TehJumpingJawa


« Reply #24 - Posted 2006-02-12 23:03:19 »

Seems unlikely that the timing code would be off..

1  
2  
3  
4  
5  
6  
while (lastTime < System.currentTimeMillis())
{
    lastTime += 20;
    // game logic, including turning the ship
}
// render everything


um, isn't that loop abit flawed?

If the game logic takes longer than 20ms, that loop will go on forever.

Also, the number of game logic updates per render = (gameLogicTime+renderTime)/20.

So on a machine that renders slowly, they will indeed get uncontrollably fast (and jerky) game logic.
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #25 - Posted 2006-02-12 23:43:48 »

Start of each level 3 and 4 is just madly difficult I think... Haven't made it past that  Tongue Once the onslaught in start is done, it gets relatively easy. Maybe reduce badies surrounding startingpoint?

There are also a few spots of "thin/small" demolishable walls that can't be seen, but that one still collides against.

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #26 - Posted 2006-02-13 07:24:38 »

Also, the number of game logic updates per render = (gameLogicTime+renderTime)/20.

So on a machine that renders slowly, they will indeed get uncontrollably fast (and jerky) game logic.

How do you figure? The number of updates per second = 1000/20. Exactly.

Play Minecraft!
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #27 - Posted 2006-03-02 15:36:14 »

Hahaargh, cute.
I totally forgot to submit this game.

Ah well, less competition for miners4k, I guess. Grin

Play Minecraft!
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (43 views)
2014-10-16 15:22:06

Norakomi (33 views)
2014-10-16 15:20:20

lcass (37 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (67 views)
2014-10-14 00:35:47

TehJavaDev (60 views)
2014-10-14 00:32:37

BurntPizza (73 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (86 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!