Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (497)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  about updateData  (Read 680 times)
0 Members and 1 Guest are viewing this topic.
Offline j3d

Junior Newbie





« Posted 2006-02-08 19:04:34 »

I have method UpdateMyData, where I use external data from another class for updating geom. I call it from another class. But the result is bad - only one surface updates. What is wrong from your point of view?

For clearness:

So, I call method:
1  
2  
3  
4  
...
for(int s =0; s<ldr.listOfSurfaces.size();s++) sh3d.UpdateMyData(s, ldr.getCoordsFace(), ldr.getCoordsFaceXYZ());
view.renderOnce();
...


The body of method is:
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
public void UpdateMyData(int getSurface, int[] getCoordsFace,int[][][] faces) {

System.out.println("Updating data...");

final int TMPsurff/*getSurface*/ = getSurface;
final int[] TMPgetCoordsFace = getCoordsFace;
final int[][][]TMPfaces = faces;

geom[TMPsurff].updateData(new GeometryUpdater() {

public void updateData(Geometry geometry) {

System.out.println("Surff is: " + TMPsurff+" ");

//проходим через все фейсы
for(int ff = 0; ff<(TMPgetCoordsFace[TMPsurff]); ff++){

//point
geom[TMPsurff].setCoordinate((ff*3)+2,
new Point3f(
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][0])))[0],
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][0])))[1],
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][0])))[2]));

geom[TMPsurff].setCoordinate((ff*3)+1,
new Point3f(
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][1])))[0],
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][1])))[1],
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][1])))[2]));

geom[TMPsurff].setCoordinate((ff*3)+0,
new Point3f(
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][2])))[0],
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][2])))[1],
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][2])))[2]));

}

}
});

}


public void updateData(Geometry geometry) {

// only for:The type shape3dcreator must implement the inherited abstract method GeometryUpdater.updateData(Geometry)

}
Offline jaakko777

Senior Newbie





« Reply #1 - Posted 2006-02-09 07:39:00 »

Im not sure about how the update should/could be made but have you tried the GeomDataInterface for setting the floats in the geometry.
If you check this http://xith.org/tutes/GettingStarted/html/more_fun_with_textures.html tutorial you see how its done in that way.
Its updating textureCoordinates, but im sure it works for all geometry data, at least all that i have tried ( coordinates, colors ).

So i geuss that instead of doing this

//point
geom[TMPsurff].setCoordinate((ff*3)+2,
new Point3f(
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][0])))[0],
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][0])))[1],
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][0])))[2]));

geom[TMPsurff].setCoordinate((ff*3)+1,...

geom[TMPsurff].setCoordinate((ff*3)+0,...
...

you could try doing this

//point
GeomDataInterface coords = ((GeometryArray)geom[TMPsurff]).getCoordinateData(0);
coords.setFloats((ff*3)+6,
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][0])))[0],
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][0])))[1],
((float[])(((ArrayList)listOfSurff.get(TMPsurff)).get(TMPfaces[TMPsurff][ff][0])))[2]);

coords.setFloats((ff*3)+3,...

coords.setFloats((ff*3)+0,...
...


Hope it works Smiley
Offline j3d

Junior Newbie





« Reply #2 - Posted 2006-02-09 16:25:44 »

It disfigures geometry. Sad

I will try to look at Xith docs closely. But the main problem is: it updates ONLY the last geom, that was loaded thought I pass all geoms.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

UprightPath (17 views)
2014-09-20 20:14:06

BurntPizza (26 views)
2014-09-19 03:14:18

Dwinin (40 views)
2014-09-12 09:08:26

Norakomi (70 views)
2014-09-10 13:57:51

TehJavaDev (95 views)
2014-09-10 06:39:09

Tekkerue (49 views)
2014-09-09 02:24:56

mitcheeb (70 views)
2014-09-08 06:06:29

BurntPizza (52 views)
2014-09-07 01:13:42

Longarmx (39 views)
2014-09-07 01:12:14

Longarmx (45 views)
2014-09-07 01:11:22
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!