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  Write up on designing 3D Levels  (Read 2674 times)
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Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Posted 2006-02-05 18:19:30 »

Hi - I recently blogged about the process I go through for creating levels for my game.  It's not so much about the technical details as it is about design and process.

3D Level Construction in 6 Steps

- Vorax

Offline kylix999

Junior Member





« Reply #1 - Posted 2006-02-05 18:42:50 »


nice article, we are waiting for new ones...
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #2 - Posted 2006-02-05 19:44:27 »

Thanks - I'll be adding more "nibble's and bits" to my blog every so often.  I'll make no promises on them being regularly scheduled though Smiley

- Vorax

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Grand Poeba

Junior Member





« Reply #3 - Posted 2006-02-09 00:49:09 »

i guess u forgot step 0 :p
learn to master a 3d modelling program which is t he hardest part if you ask me
Offline Mr_Light

Senior Member




shiny.


« Reply #4 - Posted 2006-02-09 01:06:47 »

the only 3d modeling program where I wasn't pulling my hair out because of frustration after 10 mins of using it, was autodesk inventor. And there is little that you can do with autodesk inventor (computer)gaming wise.  Lips Sealed

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Offline g666

Junior Member





« Reply #5 - Posted 2006-02-09 12:32:59 »

blender is not that hard to learn, but you do need to use tutorials, at least i did. wings3d is ok but nothing compared to blender, is it possible to make non-enclosed shapes in wings3d?, it doesnt seem like it.

desperately seeking sanity
Offline chaosdeathfish

Junior Member


Projects: 1



« Reply #6 - Posted 2006-02-12 04:02:09 »

I've played with the Maya Personal Learning Edition, and it seems pretty damn nice - much easier to use than Blender, more intuitive. Unfortunately I haven't dabbled much with it as you can't export anything from the personal learning edition, so it's not like I could do anything useful if I did..
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #7 - Posted 2006-02-12 07:17:59 »

>is it possible to make non-enclosed shapes in wings3d?

Use the hole material. Those parts with that material wont get exported at all.

弾幕 ☆ @mahonnaiseblog
Offline beowulf03809

Junior Member




We live for the code, we die for the code


« Reply #8 - Posted 2006-03-01 18:23:24 »

That is a fantastic write up.  I'm focusing on learning to create 2D games but with the intention on moving into 3d play areas later.  Your write up lays out some of the steps in a way that is clear and helpful to those with no experience to fall back on.

Impressive results too!
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #9 - Posted 2006-03-01 20:30:38 »

Thanks!  Glad you found it useful.  I wrote it for people such as yourself who want to work in 3D but have no idea what's involved in it or what kind of issues to expect.

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