Then theres something I don't understand. (an experience not wholly unfamiliar to me) How/when can you rotate using the SpriteEngine? Back when I brought this up last time you said something about just having different animations for it. Not what I'm looking for, but you seem to be hinting at what I want now.
If you had a dollar for everytime I asked a question, I know. Indulge me one more time please.
All my sprites are going to be top-down little buggers and need to face the direction they are looking in. This should be changing almost every single frame for most of the sprites, unless I design a boring combat system.
edit: added a LSL3 reference