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  4karnoid (Fork-A-Noid)  (Read 3458 times)
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Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2006-02-02 03:18:50 »

[size=20pt]4karnoid (Fork-A-Noid)[/size]

Here's a third entry from me. After Xero I feel I should invent some intricate story line however I really can't think of one that fits Smiley. This is a breakout/arkanoid game where the objective is to smash the blocks by bouncing the ball off the mouse controlled bat at the bottom of the screen.

Features include:

* 6 colorful themed levels (they currently loop)
* 5 different powerups


[size=15pt][/size]

Currently running at 3690 bytes compressed so ideas for levels, features, bug fixes and other additions are much appreciated!

Kev

Offline reardonj

Senior Newbie





« Reply #1 - Posted 2006-02-02 03:47:09 »

Nice game.

Just two things I noticed. Whenever I get to my 0th life, it just puts me back at three lives and zeros the score. If I get a game over, I'd usually expect to be thrown back to the first level.
And it needs sound, playing a breakout game without a pinging every time the ball hits something feels really odd.
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #2 - Posted 2006-02-02 03:53:39 »

-one of those bonus thingies got stuck midair once
-if there are 2 or 3 balls collecting the multiball powerup is useless (flood the screen with balls... its fun)
-if you die the size of the paddle should be resetted

B=bonus points
M=multi ball
S=shrink
G(?)=grow

And whats the last one?

You could also try a more subtle shading for the bricks. Right now the effect is imo a tad too strong.

Well, its pretty great already Smiley

弾幕 ☆ @mahonnaiseblog
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Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #3 - Posted 2006-02-02 10:25:43 »

This is nice arkanoid game.  Cheesy
Some constructive suggestions:
I agree with oNYx about brick's colour and shading - a little too strong. Ball movement seems a little "choppy". And it would be great (maybe others won't agree) that you restrict mouse movement inside window only, its a bit confusing when you lost control of your "ship"...

Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #4 - Posted 2006-02-02 10:42:04 »

>And it would be great (maybe others won't agree) that you restrict mouse movement inside window only, its a bit
>confusing when you lost control of your "ship"...

That would need Robot, which means that it cannot run in a sandbox. Well, you have that crosshair cursor, which should help staying in the window.

弾幕 ☆ @mahonnaiseblog
Offline DonaldEKnuth

Junior Member





« Reply #5 - Posted 2006-02-02 11:27:39 »

Nice game! It would improve greatly if you had a "Boing!" sound when the ball touches the bat and a "Ping!" sound when the ball touches a brick. Or two other suitable sounds. Smiley

My 4k 2006 Entry: Sokoban4k
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #6 - Posted 2006-02-02 11:48:00 »

sometimes the balls bounces from the ground without the "ship"being there.

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Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Reply #7 - Posted 2006-02-02 12:00:35 »

the ball frequently hits two blocks at once and reverses 180 degrees.

Play Minecraft!
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2


Make it work; make it better.


« Reply #8 - Posted 2006-02-02 12:57:28 »

I am getting the same "laggy" ball.  Also, the first level shouldn't have bricks you cannot destroy.  It makes the level too hard for first.

Offline f.l.x

Senior Member


Projects: 3


there is no place like 127.0.0.1


« Reply #9 - Posted 2006-02-02 14:09:33 »

>And it would be great (maybe others won't agree) that you restrict mouse movement inside window only, its a bit
>confusing when you lost control of your "ship"...

That would need Robot, which means that it cannot run in a sandbox. Well, you have that crosshair cursor, which should help staying in the window.

this can be done using mouse dragging events instead of mouse moving ones Smiley

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Games published by our own members! Check 'em out!
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Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #10 - Posted 2006-02-02 14:48:58 »

>And it would be great (maybe others won't agree) that you restrict mouse movement inside window only, its a bit
>confusing when you lost control of your "ship"...

That would need Robot, which means that it cannot run in a sandbox. Well, you have that crosshair cursor, which should help staying in the window.

this can be done using mouse dragging events instead of mouse moving ones Smiley

I know... but its damn annoying.

弾幕 ☆ @mahonnaiseblog
Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #11 - Posted 2006-02-02 16:46:05 »

Quote
the ball frequently hits two blocks at once and reverses 180 degrees.

Is then when it shouldn't ?

Quote
sometimes the balls bounces from the ground without the "ship"being there.

Interesting, not sure how thats happening, I'll look into it later.

Quote
this can be done using mouse dragging events instead of mouse moving ones

Hows that?

Thanks for the all the feedback guys - very useful - new version later today should I get time Smiley

Kev

Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #12 - Posted 2006-02-02 17:08:14 »

>Hows that?

If you drag you'll keep getting events even if you leave the component. But you (obviously) need to hold down the mouse button all the time.

弾幕 ☆ @mahonnaiseblog
Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #13 - Posted 2006-02-02 19:20:01 »

Ah, that old chestnut - I thought you meant there was a way to issue drag events into the AWT event queue to cause it to think the mouse was still on the screen Smiley

Kev

Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #14 - Posted 2006-02-03 05:45:12 »

New version up, hopefully some fixes :/

Kev

Offline tom
« Reply #15 - Posted 2006-02-03 06:53:25 »

I did not find the game that exciting. The game area is to large and bricks to far up. Your given to much time before the ball is back down.

I find myself spending most of the time trying to get the last few bricks that is behind a wall. Sending in sideballs in hope that it somehow will find it way to its target. I guess that is arkanoid, but it gets boring. Maybe you could increase ball speed along with the total number of bounces. That would make it more difficult at the end. Also adding bricks that disapear after 2 or more hits.

A=faster ball?

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