Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (581)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Radar III  (Read 2542 times)
0 Members and 1 Guest are viewing this topic.
Offline reardonj

Senior Newbie





« Posted 2006-02-01 20:24:47 »

Hello folks,

I've been working on a new and improved version of my Radar 4K game, Radar III(version 2 didn't cut it).

Play Now

New Features include:
*a shield
*multiple missile firing(they still detonate by proximity)
*enemies now come in waves
*a new enemy type
*properly implemented explosions

Game Overview:
*Click the mouse to launch a new missile
*The shield will recharge over time, both direct hits against the base and nearby explosions cause damage
*Explosions will detonate nearby missiles(both yours and enemies)
*If the shield are destroyed, it's game over
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #1 - Posted 2006-02-01 20:42:05 »

works great and graphics are very nice.
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #2 - Posted 2006-02-01 21:47:26 »

The Good:

The graphics are VERY cool. I love all the special effects you've thrown in there.

The Bad:

I think many of us were hoping for you to nail the psuedo-realism angle. Instead, you've eliminated the radar spin element altogether and replaced it with a different sort of gameplay. It's now more of a pure video game rather than a cool video game with a pseudo-realistic aspect.

All in All:

I think this is a great entry! It demonstrates that even 4K games can have both great gameplay and great graphics. Good work!

Java Game Console Project
Last Journal Entry: 12/17/04
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DonaldEKnuth

Junior Member





« Reply #3 - Posted 2006-02-01 21:48:00 »

This game was great fun! Well done!

My 4k 2006 Entry: Sokoban4k
Offline reardonj

Senior Newbie





« Reply #4 - Posted 2006-02-01 22:41:53 »

The Bad:

I think many of us were hoping for you to nail the psuedo-realism angle. Instead, you've eliminated the radar spin element altogether and replaced it with a different sort of gameplay. It's now more of a pure video game rather than a cool video game with a pseudo-realistic aspect.

I'll admit, I never originally intended to try to make this game a radar simulation. In the original(small sized window) version of the game, having a proper radar worked out well. After increasing the screen size however, it didn't look as great. Since at the far edge of the radar the line moved so much between each frame, it looked as if it was jumping instead of smoothly fading. I slowed down the revolution speed to try to fix that problem, but that caused it to take so long to finish a revolution that targeting the more difficult enemies too difficult.

I and a couple friends played around with a number of different implementations of the radar(sweeping, two sweeping at once, the previous two at various speeds, and the current system), and found that how it's implemented now is the method that works best by far.
Offline Sandor

Junior Member


Projects: 3



« Reply #5 - Posted 2006-02-02 02:09:22 »

Very nice.  I like it.
Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #6 - Posted 2006-02-03 17:48:14 »

I like this one a lot better!  Wave 5 got me though  Wink  Very well done.

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline reardonj

Senior Newbie





« Reply #7 - Posted 2006-02-04 01:51:53 »

I like this one a lot better!  Wave 5 got me though  Wink  Very well done.

Only Wave 5? I can usually get to Wave 10 or so Wink .

I made a few improvements to the game now. Firstly, I noticed that damage from explosions wasn't tied to the timing properly, so if you had a high fps, you were getting more damage than you should have been. Also, I added JoGa to my development pipeline, and got enough bytes to add a bit more eyecandy to the game Smiley. Same link as before, enjoy.
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #8 - Posted 2006-02-04 21:43:27 »

1  
com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://70.49.131.41/webstart/radar.jnlp


Sad

Offline reardonj

Senior Newbie





« Reply #9 - Posted 2006-02-04 21:58:52 »

1  
com.sun.deploy.net.FailedDownloadException: Unable to load resource: http://70.49.131.41/webstart/radar.jnlp


Sad


Heh, oops, wrong URL. It's fixed now.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (53 views)
2014-04-15 18:08:23

BurntPizza (51 views)
2014-04-15 03:46:01

UprightPath (65 views)
2014-04-14 17:39:50

UprightPath (48 views)
2014-04-14 17:35:47

Porlus (65 views)
2014-04-14 15:48:38

tom_mai78101 (89 views)
2014-04-10 04:04:31

BurntPizza (149 views)
2014-04-08 23:06:04

tom_mai78101 (245 views)
2014-04-05 13:34:39

trollwarrior1 (203 views)
2014-04-04 12:06:45

CJLetsGame (210 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!