Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (487)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (553)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Croquet Project  (Read 1225 times)
0 Members and 1 Guest are viewing this topic.
Offline tkr

Senior Newbie




Java games rock!


« Posted 2006-01-28 12:00:25 »

Hi,

I am just curios what you think about the croquet project (http://www.opencroquet.org). Do you think that this architectur is applicable in a game?

tkr



Offline Mr_Light

Senior Member




shiny.


« Reply #1 - Posted 2006-01-28 13:52:56 »

they seem to sugjest such a thing: http://www.opencroquet.org/About_Croquet/screenshots/slideshow30.html

I have some resevations towards the consept, but I'll refrain from judging some I didn't know about 10 mins ago.  Wink

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Offline Jeff

JGO Coder




Got any cats?


« Reply #2 - Posted 2006-01-28 20:14:13 »

We jut had a talk on it inside of sun that OI missed...

But I have a strong feeling they dont adress any of the real issues that games face such as security and latency hiding.

Might be useful for a cooperative builder-MUD type environment where you have trusted users.  I doubt its useful beyond that.

But I could be wrong.

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline tkr

Senior Newbie




Java games rock!


« Reply #3 - Posted 2006-01-29 11:29:58 »

I have some resevations towards the consept, but I'll refrain from judging some I didn't know about 10 mins ago.  Wink

What are your reservations?

The croquet architecture in one maybe not meet the needs of games. But whats about the TeaTime approach inside of croquet. A peer-to-peer "scalable real time multi-user architecture" [http://www.opencroquet.org/Site%20PDFs/Croquet%20Collab%20Archi%202003.pdf] to communicate between objects sound for me interesting. Because, you don't have to leave the abstaction layer of java and do some selfmade binary communication beween your clients. The only issue I do see is security, because peers talk to each other. But maybe this is the only way to develop a MMOG and not have a supercomputer at the backend. To manage all the synchronization.
 


Offline Jeff

JGO Coder




Got any cats?


« Reply #4 - Posted 2006-01-30 00:59:26 »

MMO engines have been tried where the work is distributed to clients.

Its soudns great, use your user's compuerts to scale... but in the end it all comes back to security and the fact that there provably is no way to achieve it on the client.

So again, if you have a population if users you can gauarantee are cooperative and wont try to hack the game then its a fine approach, otherwise its a nightmare waiting to happen.



Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (12 views)
2014-08-28 18:26:30

CopyableCougar4 (24 views)
2014-08-22 19:31:30

atombrot (37 views)
2014-08-19 09:29:53

Tekkerue (30 views)
2014-08-16 06:45:27

Tekkerue (29 views)
2014-08-16 06:22:17

Tekkerue (18 views)
2014-08-16 06:20:21

Tekkerue (27 views)
2014-08-16 06:12:11

Rayexar (65 views)
2014-08-11 02:49:23

BurntPizza (41 views)
2014-08-09 21:09:32

BurntPizza (33 views)
2014-08-08 02:01:56
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!