Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (686)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  JPot and JOGL  (Read 1252 times)
0 Members and 1 Guest are viewing this topic.
Offline zingbat

Senior Devvie

Medals: 1

Java games rock!

« Posted 2006-01-26 00:44:22 »

Do you remenber JPot? Its an interactive java program to teach opengl.

Would anyone be interested in converting this to use jogl ? There are already good interactive lessons in groups like Introduction,  General (GLUT), Drawing Geometry, Modeling Transformation, Viewing Transformation, Lighing, Blending Antialiasing and Fog.

For JOGL and other java bindings this could be expanded with lessons for other initialization process other than glut, textures, glsl, shadows and expansions.

Any volunteers ?

Offline Ka-El

Senior Newbie

« Reply #1 - Posted 2006-01-26 05:29:16 »

Are you one of the authors of JPot?

I just looked at three source files from jpot, it's mainly c/c++ source and runtime of the examples with a java class calling the c executable with the runtime class. The interactivity is done thru the trigger.exe to refresh the c example window (w/O trigger.exe the java gui has no effect on the example window). Many of the examples are simple enough. This is practice for nOObs (one liek meself).

where will this project go? source repository-wise. The current version of JPot is 1.0. Copyright(C) 2000 by Sumanta Guha, Ichiro Suzuki and Binh P. Le. do u have the permission of these people?

ithink an "appletcation" is a good idea for this conversion since jogl can be run in an applet (thanks for lilian). I can begin once i straighten out my schedule.
Offline zingbat

Senior Devvie

Medals: 1

Java games rock!

« Reply #2 - Posted 2006-01-26 16:46:49 »

I would sugest a pure java (except for JOGL natives) re-implementation. The source window could contain a beanshell script instead of java source the student could edit and the re-execute the demo or a button link to a wizard dialog window to modify the source. This is just an idea I don't have time for the coding myself but i could contribute with lessons, source and examples if anyone is interested in doing something similar to jpot for JOGL. As for a cvs repository you would only have to request a project on java-net  and then you will get cvs access if the project is acepted.
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (63 views)
2015-11-07 13:29:08

Rems19 (77 views)
2015-10-31 01:36:56

Rems19 (69 views)
2015-10-31 01:32:37

williamwoles (103 views)
2015-10-23 10:42:59

williamwoles (91 views)
2015-10-23 10:42:45

Jervac_ (105 views)
2015-10-18 23:29:12

DarkCart (131 views)
2015-10-16 00:58:11

KaiHH (114 views)
2015-10-11 14:10:14

KaiHH (153 views)
2015-10-11 13:26:18

BurntPizza (167 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!