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  *Experienced* Java 3D programmer needed  (Read 18834 times)
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Offline kevglass

« JGO Spiffy Duke »

Medals: 319
Projects: 25
Exp: 22 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #30 - Posted 2003-06-19 05:12:20 »

Don't most 3d games developers build their own bespoke (and cut down in comparison to J3D) scenegraph?

I mean, they have to sort transparencies for one.. that kinda needs something of a scenegraph variety..

More food, more thought...


Offline larry

Junior Devvie

.. son of jor-el, kneel before zod ...

« Reply #31 - Posted 2003-06-19 06:14:07 »

Really enjoyed this discussion guys!

my penny's worth:
- using any generic scenegraphi architecture is generally not feasibile for a 3D, realtime, interactive exeperience. ( unless this is a very generic experience that is not specialised - generally a game MEANS
it is specialised).
- so J3D is not the issue, Open Inventor in C++ would probably deliver similar results.
- in summary, if the demo is not performance critical and/or does not require specialised logic than go for J3D. This is perfect for example for interactive visualisation of a static world.

Offline shawnkendall

Senior Devvie

Exp: 20 years

« Reply #32 - Posted 2003-06-29 11:54:15 »

RenderWare is a generic scene graph API.

Many AAA titles use it.

So would have to say that a generic scene graph architecture IS generally feasibile for a 3D, realtime, interactive exeperience.

Shawn Kendall
Cosmic Interactive, LLC
Games published by our own members! Check 'em out!
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Offline Zane

Senior Newbie

Java games rock!

« Reply #33 - Posted 2003-06-29 13:31:14 »

RenderWare is NOT a scene graph.

It is a complete environment for producing a finished product. It contains an entire game engine complete with everything you could want to get started quickly.

From there site:
RenderWare is widely recognized as the de-facto portfolio of tools and technology solutions for the games development industry. It currently comprises RenderWare Platform (Graphics, Physics, Audio, AI), and RenderWare Studio.

RenderWare’s mission is to help solve the complex technical issues facing the games development industry and through doing so, enable developers/publishers to efficiently deliver higher quality, more creative games and to maximize commercial opportunities on a long term basis with less development risk.

That said though, I have read lots of reviews and articles and have found that many of the AAA titles that used it, still tweaked the hell out of it to get what they needed. The main point of my post though is that comparing RenderWare to Java3D or OpenInvestor isn't fair...

Renderware's engine is closer to something like Unreal or Quake's engine (technical details aside). So it is really meant for games unlike the general purpose scene graph APIs.


P.S. My post insn't meant as a flame. Just a clarification.
Also, can I get a Full Sail Scholarship?
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