Thanks for the feedback. Have had little time for coding, but got a little break recently. So here are some replies to your comments:
Hey, it is pretty funny in this level, i liked it!
Thanks. Have though made some changes after other comments, lemmi know what you think about them.
Sweet! My best so far is 18. I'll keep at it though
I want to be able to go faster though. I feel too limited at times. Perhaps you can play with different control schemes to balance better speeds?
Yep, you are absolutley right, I have increased player speed a bit. Enough? What other ctrl schemes were you thinking of? You should no doubt beat 18 now.
Ha! 22! I discovered that when you collect green ball others seem to slow down, that is good - motivates one to collect greens fast.
I have now added a bonus system to even more stress you out
collect the green one before bonus time is out (~2 sec) and you get 2 point, after 2 bonus collects in a row you get 3 points and three more give you 4 points per green ball. You'll see the bonus points when you collect (think I am too tired to make sence now, sorry).
omg that's not fair!
You get it finally down to the last ball (so you can camp the spawn point to get an infinite score ;P) only for the game to simultaneously spawn 3 balls!
You are eeeeeevil.
MUUAAAHHHAAAHAAAHHHAAA! Yes I am! One step ahead of you there
Good thing you can't cheat anymore. It's a bit unsmooth on desktop computer though, actually worked better on my lappy (although with less speed). I'd like to see particle effects for when you collect them instead of when dying (perhaps both), because the effects are so nice they motivate me to go die instead of collect points.
Have to look into the speed thing... Should be same speed on all computers (time based movement).
I recycled the badies and made the particle system of them when game was over, so I used no extra data storage, and very few extra lines in code. But I have extra space, so I have added it for you
. You are right, it is just soo much better with some particles getting the green ones!
Got to 180, and died... tragically. (on the last ball, spawned very slow, collected it - and immediately died to the newly spawned ball trio >_<)
I think you should get a points bonus for clearing all the balls, at the moment it is better to sit and wait for a 2nd ball to appear before collecting the last ball on screen.
That is pretty darn good! Haven't been close to that
I changed the minimum speed of balls so that it cant be that slow, so should prevent a ball from "getting stuck" in top left corner. I added bonus points (5) for clearing screen, but I also realized that I had to change the game so that it will be a bit harder for good players and easier for not as brilliant players, so now the balls are spawning faster if there are few balls on the screen and a bit slower if there are many. Hope this makes the game more fun for everybody. Let me know what you think (and what your score is
Its like one level of Super Dudester!
Ah, have to have a look at that one again to get steal more ideas
It is really a remake of the only game I created in DirectX. The API was so damn annoying that this was as far as I got before I gave up on it. Thankfully at that time Java started offering some possibilities for creating games and I was saved
Your template class as done its job
I have been inspired to try my hand a 4k entry.
Cool! guess that means that I now can keep that as a template and spawn off some more games. Rally 4K looks quite good.
Well, I have made updates according to suggestion. Hope you like them, and let me know if you have more ideas.