thanks for the feedback everyone! it's the best way to improve a game

the obvious issue most people are having is the game's difficulty level. I have to admit I can't even get past level 7 myself, so I'm guessing oNyx is running some pentium II or something to give him a reflex advantage?

regarding the difficulty, I believe I have solved it. the difficulty is about the same in the later levels, but the curve towards it is much smoother. these are the changes:
- the overall speed of the game has been reduced
- the space between the blocks is wider, depending on your speed
- the really tall blocks you have to jump aren't introduced until the speed is fast enough to clear them easily, so there's a bit more "ducking" in the first 4 levels or so
Could you not simply decrease the level number by one instead of restarting the game? Then it wouldn't be too disasterous, if one dies.
I thought about this, but this game is a bit of an arcade type, the challenge is to clear as many levels in one shot as you can. I'll still consider this for a while, but I'm kind of hoping I'll scrounge up enough bytes to implement a "you only have 3 lives" kind of system. decreasing the level seems kind of weird to me.. because that level is one you already cleared

The arrow keys are meant to be used together, not just one of them with an entirely different key. Keep up the good work!
thanks but I first tried using up and down arrow keys but my hand cramped

. Also, spacebar just seems native to a jumping command, why confuse users with some random key that they wouldn't think of pressing (because hardly anyone reads intructions

)
Again, thanks for the input everyone. For those who thought it was too hard, I invite you to
try the new version! 