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  Warpstar4K  (Read 3355 times)
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Offline woogley
« Posted 2006-01-21 06:34:18 »

What, you thought I was just going to watch you guys have all the fun? That is soo last year Wink

After about a week of coding, I present Warpstar4K!

You're kirby blazing across the land on your warpstar, the only thing you have to watch out for is the blocks that are in your way.

Controls:
Down Arrow: duck
Spacebar: jump

the levels get longer and faster as you clear them. the obstacle count in each level is level*2.  How many levels can you clear? Smiley

please post bugs/suggestions here. it currently weighs in at 4,090 bytes so space is tight!

edit: webstart added
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #1 - Posted 2006-01-21 08:49:22 »

No webstart? Undecided

弾幕 ☆ @mahonnaiseblog
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2


Make it work; make it better.


« Reply #2 - Posted 2006-01-21 14:40:17 »

No bugs so far.  Made it to level 6.  Kind of addictive.  You think to yourself  "this game is to simple...I can make it farther...CRASH...damn...I can get farther than that...try again."

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Offline woogley
« Reply #3 - Posted 2006-01-21 15:36:25 »

No webstart? Undecided

now there is Wink
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #4 - Posted 2006-01-21 15:47:16 »

Its pretty neat. Made it to level 13 Smiley

弾幕 ☆ @mahonnaiseblog
Offline kevglass

JGO Kernel


Medals: 85
Projects: 22


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2006-01-21 17:58:10 »

Wow, nice presentation... Smiley

Kev

Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #6 - Posted 2006-01-21 19:34:13 »

Cute fun little game, good job!
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #7 - Posted 2006-01-21 22:58:08 »

Its pretty neat. Made it to level 13 Smiley
wow level 13 - your must have better reaction times than I have, or your keyboard reacts faster.

I only made it to level 6 and that with many retries!!

I hate it, when I die lets say in level 5 and then have to redo (with many times dying) the previous levels. Could you not simply decrease the level number by one instead of restarting the game? Then it wouldn't be too disasterous, if one dies.

very addicting btw. I like it that you can easily mix up the boxes, so you duck or jump at the wrong boxes, because they look so similar.

Arne

:: JOODE :: Xith3d :: OdeJava ::
Offline f.l.x

Senior Member


Projects: 3


there is no place like 127.0.0.1


« Reply #8 - Posted 2006-01-22 00:41:43 »

i can't get past the 4th level, he has to have some jedi reflexes  Wink

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Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #9 - Posted 2006-01-22 01:36:21 »

I can't get past the second!  Shocked

* darkprophet goes off to wonder if he has arthritis...

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Games published by our own members! Check 'em out!
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Offline nva225

Junior Member





« Reply #10 - Posted 2006-01-22 02:07:57 »

Bah, got 11, then jumped into a small floating peice that I was supposed to duck under. Cool game.
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #11 - Posted 2006-01-23 08:54:44 »

Great game, great presentation. The graphics are lovely - good work Smiley

EDIT: Ehm, wait. I noticed the game actually gets easier after level 2, at least for a while - the speed increases, but your jumpspeed and gravity remains the same, so you stay in the air over a larger area, making your jumps far easier to time (milliseconds stop being crucial, so to speak). I don't know how to solve this, but it is somewhat of a problem, although maybe not a big one. Another thing, though. I'd like to see different keys - perhaps arrow up and down, or W and S, or G and H... the options are similar, but in my opinion space and arrow down are too far apart. If you want them far apart, try Z and M, enter and space, etc. The arrow keys are meant to be used together, not just one of them with an entirely different key. Keep up the good work!

Offline DonaldEKnuth

Junior Member





« Reply #12 - Posted 2006-01-23 09:44:14 »

Cute game and quite polished! It was sort of fun, though it is much to hard for me. :-)

My 4k 2006 Entry: Sokoban4k
Offline woogley
« Reply #13 - Posted 2006-01-23 14:23:31 »

thanks for the feedback everyone! it's the best way to improve a game Smiley

the obvious issue most people are having is the game's difficulty level. I have to admit I can't even get past level 7 myself, so I'm guessing oNyx is running some pentium II or something to give him a reflex advantage? Tongue

regarding the difficulty, I believe I have solved it. the difficulty is about the same in the later levels, but the curve towards it is much smoother. these are the changes:

  • the overall speed of the game has been reduced
  • the space between the blocks is wider, depending on your speed
  • the really tall blocks you have to jump aren't introduced until the speed is fast enough to clear them easily, so there's a bit more "ducking" in the first 4 levels or so

Could you not simply decrease the level number by one instead of restarting the game? Then it wouldn't be too disasterous, if one dies.

I thought about this, but this game is a bit of an arcade type, the challenge is to clear as many levels in one shot as you can. I'll still consider this for a while, but I'm kind of hoping I'll scrounge up enough bytes to implement a "you only have 3 lives" kind of system. decreasing the level seems kind of weird to me.. because  that level is one you already cleared Smiley

The arrow keys are meant to be used together, not just one of them with an entirely different key. Keep up the good work!

thanks but I first tried using up and down arrow keys but my hand cramped Smiley. Also, spacebar just seems native to a jumping command, why confuse users with some random key that they wouldn't think of pressing (because hardly anyone reads intructions Wink)

Again, thanks for the input everyone. For those who thought it was too hard, I invite you to try the new version! Smiley
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #14 - Posted 2006-01-23 14:54:34 »

Its a k7 500 actually. But I dont really see a reason why it should tax the cpu at all... unless you did something silly for gaining a handful of bytes (like drawing too much, using something which isnt accelerated and/or using bad timing). Smiley

弾幕 ☆ @mahonnaiseblog
Offline DonaldEKnuth

Junior Member





« Reply #15 - Posted 2006-01-23 15:31:50 »

Quote
thanks but I first tried using up and down arrow keys but my hand cramped Smiley. Also, spacebar just seems native to a jumping command, why confuse users with some random key that they wouldn't think of pressing (because hardly anyone reads intructions Wink)
If you have the space necessary perhaps up and space could lead to the same action, jump? It would make the controls more obvious for some people (like me).

The game doesn't move smoothly, even using my rig which is an AMD Athlon 3700+ / GeForce 7800GT / 1GB Dual Channel RAM. Perhaps there is something you can do about it?

And my last comment. The jump isn't that nice, it's more of a constant speed up then constant speed down thingy. In my opinion it would be good if you had it so that you jumped higher if you held the jump key down and keept the in-air trajectory a bit more curved.

My 4k 2006 Entry: Sokoban4k
Offline x30ice

Senior Newbie





« Reply #16 - Posted 2006-01-23 16:44:39 »

The new version is easier than previous one, but there are little quick slowdowns that doesn't appear before.
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