Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (120)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Game runs faster on slower MIDP device (Nokia 6101 vs. N-Gage) what is going on?  (Read 1626 times)
0 Members and 1 Guest are viewing this topic.
Offline mwilcko

Innocent Bystander





« Posted 2006-01-17 03:03:37 »

I am running an MIDP1.0 game on an N-Gage and Nokia 6101.  From the j2me benchmarks I have seen, the N-Gage should be about 3 times faster than the 6101.  Yet the 6101 seems to run the game a little better.  The 6101 is MIDP2.0 while the N-Gage is only 1.0.. does this have anything to do with it? 
Also, if you happen to have either of these devices, how many sprites are you able to get on screen and have q game run at a decent rate?  More than 10 sprites and my game dips below 10 cycles (frames) per second. 
Offline OverKill

Junior Duke




Java games rock!


« Reply #1 - Posted 2006-01-17 07:51:54 »

Well the 6101 is a newer device and nokia did seem to add a lot of power to the newer phones.
f.i. compare the 7210 to the newest series40
Offline caraiz

Senior Newbie




Java games rock!


« Reply #2 - Posted 2006-01-17 13:11:32 »

The size is important Tongue, the screen size for nokia 6101 is 128x160 and NGage 176x208.
Also it depends what are u painting, at older phones is normal that with some sprites the
performance decreases so much, the same for tiled maps without backbuffer.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Anon666

Junior Duke




aka Abuse/AbU5e/TehJumpingJawa


« Reply #3 - Posted 2006-01-17 13:44:22 »

absolutely - The new 6280 (theoretically a series 40) is a beast of a phone, however the fillrate throughput to its QVGA (320x240) screen has a significant impact on performance.

It falls a little way short of the performance seen on the 6630, 6680 and related phones.

I hope the 6280 is a sign that Nokia intend to phase out the S60 Symbian handsets - the OS is just too flakey.

On a side note - a QVGA screen in a handset that is only fractionally larger than the K750!
Nokia have finally caught back up (and even surpassed!) the newest SonyEricsson's.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (42 views)
2014-10-16 15:22:06

Norakomi (32 views)
2014-10-16 15:20:20

lcass (37 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (66 views)
2014-10-14 00:35:47

TehJavaDev (59 views)
2014-10-14 00:32:37

BurntPizza (73 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (85 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!