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  3D Demo Applet  (Read 12012 times)
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Offline DzzD
« Reply #30 - Posted 2006-01-23 19:29:00 »

It must run faster on 2Ghz , much faster, I got 24/30 fps on AMD 1.6GHZ dont understand why it look so slow on your computer, some possible reason are : hold JVM , application running at the same time,really hold videocard.

To get the best FPS you must not use application that use CPU, It is also better to use the last JVM (1.5) wich is about 2 times faster than the microsoft JVM

I will soon update the demo because I make some modification on the rasteriser (correct bug) and that correction made an FPS improvement, about 20%, it now run at 30-40 fps on my computer 1.6Ghz AMD with JVM 1.5.

Offline DzzD
« Reply #31 - Posted 2006-01-23 21:49:51 »

Still out of memory here, but I see more than before.
Exception in thread "AWT-EventQueue-1" java.lang.OutOfMemoryError: Java heap space
Exception in thread "Thread-47" java.lang.OutOfMemoryError: Java heap space

New demo wich use less memory maybe not more than 35mo

please tel me if you still have memory error

EDIT: scene lighting is also rotating to show the phong shader (look at stone and wood-cilynder)


Offline JoC

Junior Devvie

I love YaBB 1G - SP1!

« Reply #32 - Posted 2006-01-24 06:18:01 »

Yep it worked, good job. Smiley Got around 22-25fps.
However I managed to get the memory error if I refreshed the page.
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Offline DzzD
« Reply #33 - Posted 2006-02-21 21:31:40 »

I just finish adding 3ds keyframe import to 3DzzD API (with also some friendly function in the API to help user playing with animation)

Click and the guy will make a jump

This new version of the API should be downloadable at begining of next week.

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