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  animation file  (Read 642 times)
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Offline g666

Junior Member





« Posted 2006-01-16 15:41:26 »

I have been making a application to create animations for my game, but i am fed up with making it now, i have spent most of the time working on my game on editors and i want to work on my game. So iam looking for a file format that i can load into my game instead of creating my own format. It must have these requirements:

- It must be able to store an 2d animation as a series of keyframes that are each made up of sprites* arranged about an origin

- each frame must have a length defined in millis or as a number of intervals of standard length

 - The images that the sprites reference must reside outside of the animation file

*A sprite in this context is an object that describes a rectanglular subsection of an image

this is an example of what a keyframe should like like (made up of ser veral sprites)

desperately seeking sanity
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2006-01-17 00:28:10 »

I dotn thin kyoull find anything like that pre-built, sorry.

The only remotel;y standard format for 2D animation I know of is animated GIFs and they don't do all that.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline g666

Junior Member





« Reply #2 - Posted 2006-01-17 20:14:55 »

I am going to just make a text file format and then i can delay finishing the editor but still make animations.

desperately seeking sanity
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