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  Requesting crticism ...  (Read 1083 times)
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Offline bscanzoni

Junior Newbie





« Posted 2006-01-14 19:39:10 »

I have completed a *very* basic framework for what is to be a networked multiplayer game where players control characters through an external device which measures their current attention brainwaves. Level1 will serve as a framework/engine for Glider and Diver, identical games with different worlds.

http://www.playattention.org/critique/level1demo.zip

Included is an executable jar with source.

If anybody has time or needs something to do, I am interested in any and all comments relating to the architecture, gl implementation, or anything else.

Please keep in mind that in many places I have lazily introduced unneeded constants - most of thsee classes are actually going to be extended to provide the glider/diver functionality later.

I would really appreciate any input or suggestions on where to go next. This is my first opengl/mvc/event driven game and I have reached a "coder's block" today.
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2006-01-16 23:26:21 »

Okay....

Your ugly and your mother dresses you funny!

That enough criticism?

(Sorry, but I resisted doing this only by sheer act of will when I saw your first thread.  When you cross posted, you earned a snarky comment.)

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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