Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (487)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (552)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Problem with events &  Linux MDK 9.1  (Read 885 times)
0 Members and 1 Guest are viewing this topic.
Offline kalleh

Senior Newbie




Java games rock!


« Posted 2003-06-03 18:54:38 »

Hi!

I have a problem with my keyboard event code with lwjgl 0.6 under linux. The code in question worked perfectly under win32 using lwjgl 0.5 so I'm not sure what I'm doing wrong here.

Here is how I handle the keyboard events:



How I create the keyboard:
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
   public GameHandler() {


      // Create a new gl window
     glWin = new GLWindow(Preferences.width, Preferences.height, Preferences.bpp, true);
      this.gl = GLWindow.gl;
    Renderer.init(GLWindow.gl);
     
      // Get time timer resolution (ie ticks/sec)
     timerRes = Sys.getTimerResolution();

      // Create native keyboard binding and create an event buffer
     try {
          Keyboard.create();      
            Mouse.create();
          System.out.println("Keyboard buffer size:" + Keyboard.enableBuffer());
      } catch(Exception e) {
          System.err.println("Could not create keyboard for the rendering window" + e);
      }


And here is the keyboard processing method called from my main loop:
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
 public void processKeyboard() {
       
      Keyboard.read();
       
      for(int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) {
            Keyboard.next();
          keys[Keyboard.key] = !keys[Keyboard.key];
      }
     

      if(keys[Keyboard.KEY_ESCAPE]) {
          finished = true;
      }
    }


My problem is that I never recieve *any* keyboard events, getNumKeyboarEvents always retun 0 (or less I don't know). I haven't tested it throughly, but Mouse events doesn't seem to make their way either...

Suggestions?


/Kalle
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #1 - Posted 2003-06-03 19:30:35 »

Keyboard.enableBuffer(); ?

Offline kalleh

Senior Newbie




Java games rock!


« Reply #2 - Posted 2003-06-03 19:40:48 »

Look again

Its right there, inside the println statement (okay not good coding practice but I put it there for debugging).

Look for this line in the constructor:

System.out.println("Keyboard buffer size:" + Keyboard.enableBuffer());

/kalle
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kalleh

Senior Newbie




Java games rock!


« Reply #3 - Posted 2003-06-05 17:48:05 »

Okay, Elias helped me with this problem.

I had just forgotten to call gl.tick() in my conversion to 0.6.  Thanx Elias!


/Kalle
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (23 views)
2014-08-22 19:31:30

atombrot (34 views)
2014-08-19 09:29:53

Tekkerue (30 views)
2014-08-16 06:45:27

Tekkerue (28 views)
2014-08-16 06:22:17

Tekkerue (18 views)
2014-08-16 06:20:21

Tekkerue (27 views)
2014-08-16 06:12:11

Rayexar (65 views)
2014-08-11 02:49:23

BurntPizza (41 views)
2014-08-09 21:09:32

BurntPizza (31 views)
2014-08-08 02:01:56

Norakomi (41 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!