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  New to Java 3D  (Read 776 times)
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Offline jayz1226

Junior Newbie





« Posted 2006-01-10 18:30:34 »

I am trying to develop a 3D RPG game by using java3D.
I want to ask is it only use java3D can do a RPG game?
What  tools or other thing that i need to do in my development in order to come out a 3D RPG game.
Pls help me!!!
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2006-01-17 00:33:35 »

You can do the 3D part of  3D RPG using any of the many options that allow you to talk to the 3D hardware.
Please see my FAQ for a discussion of the various types of 3D libs availabel in Java.

But I have this sneaking suspicion this is your first game project.  IF so you are **way** over-reaching and want to start learning on something *much* simpler.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #2 - Posted 2006-01-17 10:44:48 »

My learning path was Java3D ---> LWJGL (for openGL), and I think that is most natural way, to start with Java3D if you are new to 3D programming. When you master ( Wink ) Java3D  and learn its downfalls, you will be ready to learn  openGL language and gain control over number of things that were hidden from you in Java3D (but that didn't bother you when you dont know very much...). So, my recommendation is : try to code some little project in Java3D, play with appearances, materials, lights, branch groups, and when you will need more, switch to openGL (via LWJGL library or JOGL, there are tutorials on that ...)
Some year and a half ago I started doing a RPG in Java3D, just like you now (http://hvor.madpage.com/magicwoodsjava3d.htm) , but soon I switched to LWJGL (http://hvor.madpage.com/magicwoodslwjgl.htm). Based on that engine I even tried to do some FPS project (http://hvor.madpage.com/monstrumo.htm).
Good luck!

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