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  Flow 4k  (Read 4118 times)
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Offline XMunkki

Junior Newbie





« Posted 2006-01-07 22:12:37 »

I found out about this competition through slashdot and I've been having fun coding since.
Putting on the finishing touches for my first 4k java compo game.

Check out the preliminary version here: http://www.xmunkki.org/projects/flow4k/game.html

I hope that applets are accepted and that the .html size is not counted towards the applet size. And the game doesn't have a standalone mode; is that required? (so in essence it runs only as an applet)

I'm probably going to make another game as well since this is so fun  Grin
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #1 - Posted 2006-01-07 22:23:22 »

hey thats a petty cool idea, very original, great work!  Wink
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #2 - Posted 2006-01-07 22:53:14 »

very nice game! Smiley

lots of sillystupid games: http://www.emaggame.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #3 - Posted 2006-01-07 23:10:58 »

Cool idea, dang hard though!

Offline Anon666

Junior Member




aka Abuse/AbU5e/TehJumpingJawa


« Reply #4 - Posted 2006-01-08 01:12:38 »

I shiver @ the thought of the Maths behind that! Wink

Nice job!
Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #5 - Posted 2006-01-08 01:44:42 »

Very unique and interesting game, good imlementation too.  I only made to about level 5 or 6.  It does get really hard there.  Good job!
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #6 - Posted 2006-01-08 01:56:44 »

Neat idea. Unfortunately it runs at about 1fps here (500mhz). <edit>With the appletviewer... started with jws its faster *shrug*</edit>

Btw you can turn applets into webstart apps easily. See here:
http://kaioa.com/k/flow4k.jnlp (rightclick->save as if you want to take a look - just click for running it)

For jnlp to work on your host you need the right mime type. Basically you only need to add this line to your .htaccess:
AddType application/x-java-jnlp-file .jnlp

弾幕 ☆ @mahonnaiseblog
Offline f.l.x

Senior Member


Projects: 3


there is no place like 127.0.0.1


« Reply #7 - Posted 2006-01-08 02:01:33 »

cool game! great phisics, but a litle dificult, maybe lowering the amount of gas to win down to 90% or so would make it alot easier

[edit] ok i have just noticed the green bar and the "enter to next level" text... have to get some sleep now  Undecided [/edit]

Litterarum radices amaras, fructus dulces
http://flx.proyectoanonimo.com
figth spam!
Offline Anon666

Junior Member




aka Abuse/AbU5e/TehJumpingJawa


« Reply #8 - Posted 2006-01-08 02:45:42 »

I didn't find it hard @ all Sad

Was disappointed when the levels wrapped around back to the start, without any noticable increase in difficulty.

Perhaps on subsequent laps through the levels, the game should get harder? (higher completion %s ?)
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #9 - Posted 2006-01-08 10:31:16 »

I can only sometimes drag the gas, it mostly simply doesn't react. - is this correct? Or am I doing something wrong?

:: JOODE :: Xith3d :: OdeJava ::
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline XMunkki

Junior Newbie





« Reply #10 - Posted 2006-01-08 14:45:42 »

Thanks guys  Smiley

So yeah, the applet is quite math intensive. I'm horrified to think how fast it would run without a JIT. Nothing much can be done about that, sans finding out new algorithms.

There are currently about 6 levels in that preview and no "game ending". It's still a work in progress, mind you. Smiley

And yeah, maybe "drag" was the wrong word, but it was the best I could think up that didn't take much space in the screen (and it gets the user to click and drag the mouse). The idea is to control the air flow. So when you click & drag the mouse, you are actually generating wind currents which the fog travels through.

Gonna keep at it.. Thanks for the feedback (and thanks onyx for the jnlp tip)!
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #11 - Posted 2006-01-08 18:13:44 »

And yeah, maybe "drag" was the wrong word, but it was the best I could think up that didn't take much space in the screen (and it gets the user to click and drag the mouse). The idea is to control the air flow. So when you click & drag the mouse, you are actually generating wind currents which the fog travels through.

I do this, but it still doesn't work. I can drag my mouse, but the fog often simply doesn't start to flow, or change it's flow direction.

:: JOODE :: Xith3d :: OdeJava ::
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #12 - Posted 2006-01-08 19:36:42 »

I do this, but it still doesn't work. I can drag my mouse, but the fog often simply doesn't start to flow, or change it's flow direction.

You have to realize that there's suction or wind from other objects on the playing field. Getting the gas to do what you want can be very difficult. That's the challenge. I personally think he did a great job. Smiley

Java Game Console Project
Last Journal Entry: 12/17/04
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #13 - Posted 2006-01-08 21:03:38 »

Yeah, but it should at least do something ... doesn't matter to me, if it starts to move in the opposite direction. But it doesn't start to move at all!! It seems more to me like if the MouseDragEvent doesn't get transfered to the Listener or something.

:: JOODE :: Xith3d :: OdeJava ::
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #14 - Posted 2006-01-08 23:54:09 »

I can only sometimes drag the gas, it mostly simply doesn't react. - is this correct? Or am I doing something wrong?

I get this as well.  MOST drags have no effect at all.  I managed to make it to level 3... which looked pretty much impossible.

Offline DonaldEKnuth

Junior Member





« Reply #15 - Posted 2006-01-09 00:56:21 »

Nice game! Though I felt that it was more impressive in the technical area than in the gameplay, but all people are different. Smiley

My 4k 2006 Entry: Sokoban4k
Offline [ERROR]

Senior Newbie


Projects: 1



« Reply #16 - Posted 2006-01-10 08:38:58 »

Great fluid dynamics!  cool game.  I finished all the levels. waiting for more Smiley

btw do u have any good links where i can learn this stuff?
Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #17 - Posted 2006-01-10 17:04:50 »

I had absolutely no problems on my Windows box.  The smallest drag had a slight effect, the biggest drag had a huge effect.  Everyone seemed to count.  I got through all the levels, sometimes having to try a couple extra times.  The game was beautifully smooth and felt like at least 20fps.  I didn't see any stuttering or anything, it was simply a great game.

Extra props on the original idea!  I really like it, great job!!

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #18 - Posted 2006-01-10 19:22:08 »

I had absolutely no problems on my Windows box.

maybe this is the problem... I'm running Linux.

:: JOODE :: Xith3d :: OdeJava ::
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #19 - Posted 2006-01-10 19:30:16 »

Im running windows and at level 3, dragging any gas seems futile! First and second are pretty easy tho.

Maybe the problem is that the wind factor from the yellow fan isn't taking into account the time spent between two frames ? I.e its applying 20 forces units per frame, when it should be 20 * timePerFrame...

Malohkan, whats your cpu ?

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline arne

Senior Member




money is the worst drug- we should not let it rule


« Reply #20 - Posted 2006-01-10 20:53:13 »

am I stupid - I still ran the applet - it works ok as a Webstartable. Nice Cheesy

:: JOODE :: Xith3d :: OdeJava ::
Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #21 - Posted 2006-01-10 23:42:16 »

my pc:
2ghz Celeron
1gig of ram
Intel Integrated Graphics
Windows XP Pro SP2
Java 1.5.0_06

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #22 - Posted 2006-01-10 23:57:06 »

just ran the webstart, i too have been playing the applet....

the webstart was fine...the applet didn't respond too well to mouse drags..

PS, seriously awsome game

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #23 - Posted 2006-01-11 11:54:30 »

Awesome. Very impressive technically, and great fun as well. I love it! Cheesy

Offline Mr EEK

Senior Newbie





« Reply #24 - Posted 2006-01-11 21:20:08 »

Fantastic, I really enjoyed that.  Runs nice and fast on my Athlon2500+.
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