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  Required extensions not available to call this function  (Read 798 times)
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Offline static5

Junior Newbie





« Posted 2006-01-05 00:24:14 »

I'm trying to load a texture to draw with, and I try to run this:

gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, 3, w, h,
                0, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, textures.get(iship));

and I get this:

Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Required extensions not available to call this function

I can't find any information about this...the few guesses I have don't really make much sense.
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #1 - Posted 2006-01-05 00:56:10 »

I'd guess you're calling this in a button or mouse listener? You can only make GL calls in the active gl thread (which would be the one that calls reshape(), display() etc. You should avoid caching the GL object for this reason.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline static5

Junior Newbie





« Reply #2 - Posted 2006-01-12 22:43:11 »

This is called in init().
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