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  GL4Java- Rotation Problem.....HELP!!!  (Read 582 times)
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Offline mobutler

Senior Newbie




Java games rock!


« Posted 2003-06-02 15:19:28 »

I am trying to rotate my object using the mouse.  I am passing the values of x and y to my variables and using them in the gl.glRotatef(...,...,...).  I thought this was an accurate way of creating the rotation, however when I rotate the texture of my object gets distorted and when I ran it on the Mac the object(sphere w/texture) didn't rotate but everything else in the scene did.  Can someone please tell me what I'm doing wrong?
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