Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Source code?  (Read 2719 times)
0 Members and 1 Guest are viewing this topic.
Offline appel

JGO Wizard


Medals: 50
Projects: 4


I always win!


« Posted 2005-12-27 15:28:16 »

Are there any 4k games out there that have their source-code available? I'd be interested in learning some more tricks.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline Anon666

Junior Member




aka Abuse/AbU5e/TehJumpingJawa


« Reply #1 - Posted 2005-12-27 15:56:43 »

Its 2 years old now, but the source for my 4KShooter is here :-

http://www.pkl.net/~rsc/4KShooter/A.java
Offline appel

JGO Wizard


Medals: 50
Projects: 4


I always win!


« Reply #2 - Posted 2005-12-27 16:42:03 »

Thanks.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2005-12-27 17:00:33 »

http://games.cokeandcode.com/index.php?page=source

Kev

Offline appel

JGO Wizard


Medals: 50
Projects: 4


I always win!


« Reply #4 - Posted 2005-12-27 17:52:51 »


That's a nice collection kevglass, I see you're using a similar template for most of your games.
Isn't there a overhead having those extra methods, logic() and draw() ?
I also notice that you don't have mouse controls in any of your games, any reason?

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2005-12-27 19:47:53 »

I tend to focus on getting the game playable before worrying about size. I have in a couple of cases got to a point where I couldn't get in the features I wanted and collapsing the logic() and draw() methods down made the difference (so I did it) - but I don't see the point of collapsing them at the start when there might actually be no need at all Smiley

Only reason theres no mouse is I haven't needed it so far. Though I think tilt4k did use mouse?

Kev

Offline Anon666

Junior Member




aka Abuse/AbU5e/TehJumpingJawa


« Reply #6 - Posted 2005-12-28 01:14:19 »

If a private or final method is invoked from only one place, there is no reason it cannot be inlined. (though there is a small set of cases where such an optimisation would be counter productive)

However, I have yet to find an optimiser that performs this transformation Sad

Using BCEL it should be pretty easy to write an automatable & reusable bit of code to perform the change....
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #7 - Posted 2005-12-29 05:36:59 »

http://java.dnsalias.com/4k

Click on the "More Files" link for each game.

Java Game Console Project
Last Journal Entry: 12/17/04
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #8 - Posted 2005-12-31 17:03:24 »

Miners4k now has the source code available.

http://www.mojang.com/notch/j4k2k6/miners4k/

Play Minecraft!
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 743
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #9 - Posted 2006-01-01 12:48:10 »

sourcecode of Poker4K

Haven't had time to put comments in, yet.


It has a rather high method-count, but it uses recursive calls for the AI... it was the only option.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (26 views)
2014-07-24 01:59:36

Riven (25 views)
2014-07-23 21:16:32

Riven (19 views)
2014-07-23 21:07:15

Riven (22 views)
2014-07-23 20:56:16

ctomni231 (51 views)
2014-07-18 06:55:21

Zero Volt (46 views)
2014-07-17 23:47:54

danieldean (37 views)
2014-07-17 23:41:23

MustardPeter (40 views)
2014-07-16 23:30:00

Cero (56 views)
2014-07-16 00:42:17

Riven (55 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!