Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (686)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How to implement AI?  (Read 1193 times)
0 Members and 1 Guest are viewing this topic.
Offline tonberry1

Junior Devvie

« Posted 2005-12-27 13:27:35 »

Im planning a turn-based strategy game.

But the problem is, how to implement AI for it in code level?

I was thinking that when it is computer's turn, some method would be launched. This method would get the "world" as parameters so it could place the computer's soldiers to correct places etc..

That sounds acceptible, probably it would work too. But how is the AI applied usually in turn-based games? Any hints what I should avoid? etc?

-= Life is what you decide it to be - Solid Snake =-
Offline K.I.L.E.R

Senior Devvie

Java games rock!

« Reply #1 - Posted 2005-12-27 14:04:05 »

I always implement AI within my loop after the controls have been polled and executed.
I give the AI the exact same controls as the player, no more, no less.
The game itself handles who moves first or not.
Once you poll the inputs and the AI has also buffered it's moves, you execute them within the order you want.

Is there a name for a "redneck" programmer?

Unemployed. Wink
Offline tonberry1

Junior Devvie

« Reply #2 - Posted 2005-12-28 07:46:46 »

Thanks for the answer.

That sounds like a pretty good way to do it. That way I think I could get the camoflaged units to be camoflaged even for the computer Smiley

-= Life is what you decide it to be - Solid Snake =-
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (61 views)
2015-11-07 13:29:08

Rems19 (76 views)
2015-10-31 01:36:56

Rems19 (68 views)
2015-10-31 01:32:37

williamwoles (103 views)
2015-10-23 10:42:59

williamwoles (91 views)
2015-10-23 10:42:45

Jervac_ (105 views)
2015-10-18 23:29:12

DarkCart (131 views)
2015-10-16 00:58:11

KaiHH (113 views)
2015-10-11 14:10:14

KaiHH (153 views)
2015-10-11 13:26:18

BurntPizza (166 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!