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  Multiplayer. Message depends on another message  (Read 1390 times)
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Offline khuongdp

Junior Newbie

« Posted 2005-12-22 18:10:47 »


I have a multiplayer card game. On my client I received 2 message.

message no 1. The player profil
message no 2. List of players

public void getPlayerProfil(GameEvent event) {

public void getPlayerList(GameEvent event) {
some code depends on playerProfil

Sometimes I get the message no.2 first  which is not good. Should I use some kind of locking or is the only way to only received 1 message with playerProfi and playerlist.

Thx in advance
Offline Jeff

JGO Coder

Got any cats?

« Reply #1 - Posted 2005-12-23 00:50:14 »

You dont tell us how you are sending these messages.

TCP is gaurantered in order.

UDP is not gauranteed anything.

RMI is synchronous per call.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!
Offline khuongdp

Junior Newbie

« Reply #2 - Posted 2005-12-23 16:12:25 »

I found out that I was using UDP. Switch to TCP solved the problem
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