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  Multiplayer. Message depends on another message  (Read 969 times)
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Offline khuongdp

Junior Newbie





« Posted 2005-12-22 19:10:47 »

Alo

I have a multiplayer card game. On my client I received 2 message.

message no 1. The player profil
message no 2. List of players

public void getPlayerProfil(GameEvent event) {
...
...
}

public void getPlayerList(GameEvent event) {
...
some code depends on playerProfil
..
}

Sometimes I get the message no.2 first  which is not good. Should I use some kind of locking or is the only way to only received 1 message with playerProfi and playerlist.

Thx in advance
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2005-12-23 01:50:14 »

You dont tell us how you are sending these messages.

TCP is gaurantered in order.

UDP is not gauranteed anything.

RMI is synchronous per call.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline khuongdp

Junior Newbie





« Reply #2 - Posted 2005-12-23 17:12:25 »

I found out that I was using UDP. Switch to TCP solved the problem
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