Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (535)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  3D widget in HUD?  (Read 984 times)
0 Members and 1 Guest are viewing this topic.
Offline ajmas

Junior Member




Miles away from here!


« Posted 2005-12-15 23:24:12 »

I am in the process of writing a program that provides a view of a virtual world. In front of th viewer's view is a HUD, where I wish to add a few 3D widgets, that would be updated in real time. I don't want the 3D widgets on the HUD to be affected by the perspective used to display the 3D world. Do you have any ideas on how to do ensure the perspectives are different for the world and the HUD?
Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #1 - Posted 2005-12-16 09:33:13 »

The way I am doing this is to render all of my 3d world first, and then at the end of render process, do something like this:
1  
2  
3  
4  
        GL11.glPushMatrix();
        GL11.glLoadIdentity();
        drawGeometryIndependantOfTheWorld();
        GL11.glPopMatrix();

That is used for 3d geometry put in HUD. For 2d, you should consider ortho mode.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Dwinin (6 views)
2014-07-29 10:59:34

E.R. Fleming (20 views)
2014-07-29 03:07:13

E.R. Fleming (8 views)
2014-07-29 03:06:25

pw (39 views)
2014-07-24 01:59:36

Riven (39 views)
2014-07-23 21:16:32

Riven (26 views)
2014-07-23 21:07:15

Riven (28 views)
2014-07-23 20:56:16

ctomni231 (59 views)
2014-07-18 06:55:21

Zero Volt (50 views)
2014-07-17 23:47:54

danieldean (42 views)
2014-07-17 23:41:23
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!