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  Sun's GameServer tech...  (Read 11026 times)
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Offline Vorax

Senior Devvie


Projects: 1


System shutting down in 5..4..3...


« Reply #30 - Posted 2006-02-11 04:03:52 »

We DO want to make it as accessible as possible to small developers so that they can get into the game (as opposed to today where it takes a 30 million dollar budget to do an MMO) but we are expecting to particpate in the rewards out the other end.

Depending on how that's interpreted, it could be one of the most interesting things I have ever read on this board...

Offline Jeff

JGO Coder




Got any cats?


« Reply #31 - Posted 2006-02-11 05:22:20 »

Well sorry to peak interest and clam up, but I promise more details will be forthcoming in a month or so.  Wink

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Mr_Light

Senior Devvie


Medals: 1


shiny.


« Reply #32 - Posted 2006-02-14 02:53:35 »

say I have a team of ppl who want to have a go at it. build a minor/project around it, willing to sign a nda and looking for an for us affordable(it can cost a few bucks, but we're still students) non-commercial license, who would I ring?

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
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Offline tandaur

Junior Newbie





« Reply #33 - Posted 2006-02-14 08:51:43 »

This discussion reminded me of this:

http://java.sun.com/developer/community/chat/JavaLive/2004/jl0720.html

Is this the same project, an offshoot, or something completely different?
Offline Mr_Light

Senior Devvie


Medals: 1


shiny.


« Reply #34 - Posted 2006-02-14 12:25:27 »

same but in an earlier stage.

Sun Game Server Technology - sun's sim server - project darkstar all link up to the same.

If I had to gues I'd say Sun Game Server Technogy is the branch, project darkstar the name of the project and the implementation is named sun's sim server. but I could just as well be wrong and the names just changed over time.

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Offline Jeff

JGO Coder




Got any cats?


« Reply #35 - Posted 2006-02-14 21:00:02 »

Mostly just evolution over time.  The actual progression went something like this:

Jeff initially calls it "the Game server".
Jeff's boss changes that to "the Simulation Server" in an effort to make it appeal more widely inside of sun.
Jonnathan Schwarz says "Screw That!"  And changes it back to the Game Server.
We start becoming more official and pick up a formal name of The Sun Game Server.
We start approaching a real release and Chris decides we need a more market-appropriate and less dry name and dubs it the Darkstar server.
We wrestle with legal over trademark issues and end up as "Project Darkstar."

And thats where it is today.....

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline PeterB

Junior Devvie





« Reply #36 - Posted 2006-02-24 00:58:00 »


Jeff I saw the internal Darkstar whitepaper - very excited about this! Obviously I can't say much about it on a public forum, but this is just to wish you all the best with it - I'll keep an eye on the internal docs from time to time and wait for the announcements!




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There are 10 kinds of people in the world. Those who understand binary and those who don't.
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