Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  writing and loading large data sets  (Read 1385 times)
0 Members and 1 Guest are viewing this topic.
Offline Gorgorath

Junior Devvie




Java games rock!


« Posted 2005-12-13 10:18:55 »

hi i want to stream data, from a medium(normally the HD) but the data set is pretty large over 200 mb at least. So there has to be a 'intelligent' partioning system. I though of partion my data into square sized tiles. and determine what's need to be loaded by given the camera position and frustum, and then load those tiels inside the frustum.

I think it involves creating a binary data file that will hold offset(x,y coords??) of the tiles and then load them in a apart thread and give it to the render?

any help/links:)

cheers,

Paul
Offline Ragosch

Junior Devvie




Java games rock!


« Reply #1 - Posted 2006-06-02 15:33:34 »

Even this topic is a little outdated I will give a hint. You did not say what kind of data you are talking about but I guess it is a kind of terrain rendering problem you are talking about. See this document which might help you understand how terrain is rendered in an efficient way including such cool features like detail enhancement and out-of-core rendering.

Rendering Very Large, Very Detailed Terrain

Hope this helps (if not you then maybe others who take a look at this topic)

Ragosch
Offline Gorgorath

Junior Devvie




Java games rock!


« Reply #2 - Posted 2006-06-06 15:42:42 »

it is used for rendering pointclouds, 100 millions of them, but pretty sustainable frame rates can be achieved with memory mapped buffers in combination with gldrawelements.

Paul
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (23 views)
2014-12-14 19:50:38

BurntPizza (50 views)
2014-12-09 22:41:13

BurntPizza (84 views)
2014-12-08 04:46:31

JscottyBieshaar (45 views)
2014-12-05 12:39:02

SHC (59 views)
2014-12-03 16:27:13

CopyableCougar4 (57 views)
2014-11-29 21:32:03

toopeicgaming1999 (123 views)
2014-11-26 15:22:04

toopeicgaming1999 (114 views)
2014-11-26 15:20:36

toopeicgaming1999 (32 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!