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  Growth Spurt  (Read 8650 times)
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Offline Orangy Tang

JGO Kernel

Medals: 57
Projects: 11

Monkey for a head

« Posted 2005-12-12 05:07:20 »

Growth Spurt is my entry into the latest Ludum Dare 48 hour game programming contest.

You can find more info on the competition entry page or just play via webstart. It uses the LWJGL and SPGL libraries, and should work on Windows, Linux and Mac.

  • Left / Right to move
  • Space to jump
  • Space in the air to double jump

In each level you have to jump to the tops of the growing plants to collect the needed amount of flowers before the time runs out. Theres 4 tutorial levels and 8 proper levels, if you manage to complete all of them (the last one "The Final Test" is somewhat tricky) then you start at the beginning of the proper levels again but with less time.

[ - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #1 - Posted 2005-12-12 05:36:01 »

Well, there is some usable descripton at that link. Wink

I think its pretty neat. The graphics are also slick and that growing effect gives it some organic touch.

I made it to that the last whatsoever level (no idea if its really the last one) on my first go. Cant really tell if it was doable... I needed to do some double jump which was (afaict) impossible. Well, its certainly one of the better LD48 games I played so far. You did a really good job there Smiley

弾幕 ☆ @mahonnaiseblog
Offline nva225

Junior Devvie

« Reply #2 - Posted 2005-12-12 06:01:17 »

Wow that's amazing. A 48 hour game too? Great growing effect, smooth scrolling screen, perfect collision detection on the leaves, and smooth rotating guide arrows for each flower. My only complaint is it seems too easy. Can't really die can you?

But I really like how it looks. Are those graphics just Java2D then? Runs and looks so smooth it almost seems like OpenGL (is it?).
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Offline oNyx

JGO Coder

Medals: 2

pixels! :x

« Reply #3 - Posted 2005-12-12 06:59:43 »

It uses lwjgl.

弾幕 ☆ @mahonnaiseblog
Offline Matzon

JGO Knight

Medals: 19
Projects: 1

I'm gonna wring your pants!

« Reply #4 - Posted 2005-12-12 07:09:59 »

wow, thats a pretty fun game - especially for 48 hours!!
died at a pretty hard level where the last 2 flowers were available at the top with 3 secs left :/

Offline weston
« Reply #5 - Posted 2005-12-12 07:45:38 »

very cool, good job Smiley Its actually a bit much for my geforce2 mx to handle though.

for(int i = 1; i > 0; i++)
     System.out.println(i+" cups of java downed");
Offline f.l.x

Senior Devvie

Projects: 3

there is no place like

« Reply #6 - Posted 2005-12-12 12:05:14 »

very nice and original

Litterarum radices amaras, fructus dulces
figth spam!
Offline Alan_W

JGO Knight

Medals: 8
Projects: 3

Java tames rock!

« Reply #7 - Posted 2005-12-12 20:01:13 »

WoW - all those graphics as well as the code in 48 hours.  Well done Smiley

Time flies like a bird. Fruit flies like a banana.
Offline Vorax

Senior Devvie

Projects: 1

System shutting down in 5..4..3...

« Reply #8 - Posted 2005-12-13 00:22:56 »

Great game!  I made it to "Final Trial" but only got 11 of 12 Sad  Nice work!

Offline TheAnalogKid

JGO Coder

Projects: 2

« Reply #9 - Posted 2005-12-13 21:38:11 »

Wow! Really cool and unique gameplay for a platformer! Very nice job for just 48 hours! And you did the graphics yourself?

Games published by our own members! Check 'em out!
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Offline swpalmer

JGO Coder

Exp: 12 years

Where's the Kaboom?

« Reply #10 - Posted 2005-12-14 04:21:37 »

Great game!  Amazing for 48 hours.

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