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  Bad Sector  (Read 4441 times)
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Offline Honk

Junior Newbie





« Posted 2005-12-11 21:57:43 »

http://www.xehonk.de/projects/files/badsector/badsector.jnlp

Alternative controls (cursor instead of wasd):
http://www.xehonk.de/projects/files/badsector/badsector_cursor.jnlp


Controls:
  • wasd: movement
  • space: level transitions / restart
  • mouse: aiming and firing

Features
  • size: currently 4054 bytes
  • 5 levels at the moment

Tips:
  • keep shooting, you've got unlimited ammo :)
  • tight places can be good to take cover, enemies dont spawn right next to you
  • enemies keep spawning, so dont try to camp
  • enemies spawn every 10 seconds, plan your moves accordingly

Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #1 - Posted 2005-12-11 22:09:03 »

Awesome name! *cough* Cheesy

That round light thingy looks a lot better. Oh and I think its the first 4k game with pathfinding Smiley

弾幕 ☆ @mahonnaiseblog
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #2 - Posted 2005-12-11 22:31:44 »

Impressive, but waaay to slow for my taste Smiley
Enemies spawned almost within me though, no chance... a bit bothering Smiley

EDIT: Inspired by Tapan Kaikki? Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline f.l.x

Senior Member


Projects: 3


there is no place like 127.0.0.1


« Reply #3 - Posted 2005-12-11 23:35:57 »

great game!!

This year's level is impressive, really.

i miss some kind of effect on critter dying, maybe some particles.

btw, isn't too expensive to use a dialog?

Litterarum radices amaras, fructus dulces
http://flx.proyectoanonimo.com
figth spam!
Offline Honk

Junior Newbie





« Reply #4 - Posted 2005-12-11 23:49:59 »

Quote
EDIT: Inspired by Tapan Kaikki? Smiley
inspired by alien swarm actually (you should try it, if you didnt (ut mod))

Quote
Impressive, but waaay to slow for my taste Smiley
looks like my non-existing throttling is causing this.. i'll work on it Tongue
Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #5 - Posted 2005-12-11 23:58:54 »

Yes, very nice, nice pathfinding!  Also ran kinda slow for me, and it would be nice to have more than one life....

Good job!
Offline DonaldEKnuth

Junior Member





« Reply #6 - Posted 2005-12-12 01:57:18 »

Very cool game.

My 4k 2006 Entry: Sokoban4k
Offline Honk

Junior Newbie





« Reply #7 - Posted 2005-12-12 02:24:07 »

Quote
Also ran kinda slow for me
try the new version.. it should run a lot faster (if you have more than 500mhz  Roll Eyes)
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #8 - Posted 2005-12-12 02:57:10 »

Heh. It does run faster with 500mhz, too Tongue

弾幕 ☆ @mahonnaiseblog
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 783
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #9 - Posted 2005-12-12 09:20:38 »

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java.lang.NullPointerException
   at java.io.FilterInputStream.skip(Unknown Source)
   at G.<init>(Unknown Source)
   at G.main(Unknown Source)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
   at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
   at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Java 1.5 update 6.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
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Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #10 - Posted 2005-12-12 12:03:07 »

I have in fact tried alien swarm. I see the resemblence... I think alien swarm might be inspired by Tapan Kaikki though, and that Tapan might be inspired by even older games Smiley

Offline f.l.x

Senior Member


Projects: 3


there is no place like 127.0.0.1


« Reply #11 - Posted 2005-12-12 12:06:14 »

there is very litle yet to invent in gaming... and inventing it is our task  Grin

Litterarum radices amaras, fructus dulces
http://flx.proyectoanonimo.com
figth spam!
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #12 - Posted 2005-12-12 19:40:48 »

Those enemys sure suddenly come from all directions Smiley  Great game format, and the WASD movement/mouse aiming combination works nicely.  I'm not sure about the 'try again' dialog.  Could this be done using the main window?  Wink

Alan  Smiley

Time flies like a bird. Fruit flies like a banana.
Offline Honk

Junior Newbie





« Reply #13 - Posted 2005-12-12 22:22:28 »

looks like you're not the only one who didnt like those dialogs.. removed
the nullpointerexception should be fixed as well (i hope)
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #14 - Posted 2005-12-13 14:45:43 »

Nice gameplay!

Except I kept pressing "s" to go "back" instead of "up", so I ran into a lost of bugs when they came from below. Wink

Play Minecraft!
Offline c_lilian

Senior Member


Projects: 1


Java games will probably rock someday...


« Reply #15 - Posted 2005-12-13 14:53:21 »

unplayable on a french keyboard...

move with right click as an option ?

Lilian

Offline Honk

Junior Newbie





« Reply #16 - Posted 2005-12-13 16:09:52 »

unplayable on a french keyboard...
i uploaded a version that can be controlled with the cursor keys instead.. maybe you want to try that one
Offline c_lilian

Senior Member


Projects: 1


Java games will probably rock someday...


« Reply #17 - Posted 2005-12-13 16:49:23 »

yup it's better.

Thanks

Lilian

Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #18 - Posted 2005-12-18 16:02:45 »

Heh... I backed into the end of an alley and shot anything that came into it.  I saw the bugs that spawned within my view circle and they'd spawn from the exact same location ever time.

Admin and Game Developer at
GameLizard.com
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