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oNyx
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Reply #1 - Posted
2005-12-11 23:09:03 » |
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Awesome name! *cough*  That round light thingy looks a lot better. Oh and I think its the first 4k game with pathfinding 
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Morre
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Reply #2 - Posted
2005-12-11 23:31:44 » |
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Impressive, but waaay to slow for my taste  Enemies spawned almost within me though, no chance... a bit bothering  EDIT: Inspired by Tapan Kaikki? 
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Games published by our own members! Check 'em out!
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f.l.x
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Reply #3 - Posted
2005-12-12 00:35:57 » |
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great game!!
This year's level is impressive, really.
i miss some kind of effect on critter dying, maybe some particles.
btw, isn't too expensive to use a dialog?
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Honk
Junior Newbie
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Reply #4 - Posted
2005-12-12 00:49:59 » |
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EDIT: Inspired by Tapan Kaikki? Smiley inspired by alien swarm actually (you should try it, if you didnt (ut mod)) Impressive, but waaay to slow for my taste Smiley looks like my non-existing throttling is causing this.. i'll work on it 
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nonnus29
Senior Member   
Giving Java a second chance after ludumdare fiasco
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Reply #5 - Posted
2005-12-12 00:58:54 » |
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Yes, very nice, nice pathfinding! Also ran kinda slow for me, and it would be nice to have more than one life....
Good job!
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DonaldEKnuth
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Reply #6 - Posted
2005-12-12 02:57:18 » |
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Very cool game.
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Honk
Junior Newbie
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Reply #7 - Posted
2005-12-12 03:24:07 » |
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Also ran kinda slow for me try the new version.. it should run a lot faster (if you have more than 500mhz  )
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oNyx
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Reply #8 - Posted
2005-12-12 03:57:10 » |
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Heh. It does run faster with 500mhz, too 
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Riven
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Reply #9 - Posted
2005-12-12 10:20:38 » |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
| java.lang.NullPointerException at java.io.FilterInputStream.skip(Unknown Source) at G.<init>(Unknown Source) at G.main(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.continueLaunch(Unknown Source) at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source) at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) |
Java 1.5 update 6.
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Games published by our own members! Check 'em out!
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Morre
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Reply #10 - Posted
2005-12-12 13:03:07 » |
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I have in fact tried alien swarm. I see the resemblence... I think alien swarm might be inspired by Tapan Kaikki though, and that Tapan might be inspired by even older games 
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f.l.x
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Reply #11 - Posted
2005-12-12 13:06:14 » |
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there is very litle yet to invent in gaming... and inventing it is our task 
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Alan_W
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Reply #12 - Posted
2005-12-12 20:40:48 » |
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Those enemys sure suddenly come from all directions  Great game format, and the WASD movement/mouse aiming combination works nicely. I'm not sure about the 'try again' dialog. Could this be done using the main window?  Alan 
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Time flies like a bird. Fruit flies like a banana.
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Honk
Junior Newbie
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Reply #13 - Posted
2005-12-12 23:22:28 » |
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looks like you're not the only one who didnt like those dialogs.. removed the nullpointerexception should be fixed as well (i hope)
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Markus_Persson
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Reply #14 - Posted
2005-12-13 15:45:43 » |
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Nice gameplay! Except I kept pressing "s" to go "back" instead of "up", so I ran into a lost of bugs when they came from below. 
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c_lilian
Senior Member    Projects: 1
Java games will probably rock someday...
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Reply #15 - Posted
2005-12-13 15:53:21 » |
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unplayable on a french keyboard...
move with right click as an option ?
Lilian
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Honk
Junior Newbie
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Reply #16 - Posted
2005-12-13 17:09:52 » |
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unplayable on a french keyboard... i uploaded a version that can be controlled with the cursor keys instead.. maybe you want to try that one
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c_lilian
Senior Member    Projects: 1
Java games will probably rock someday...
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Reply #17 - Posted
2005-12-13 17:49:23 » |
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yup it's better.
Thanks
Lilian
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Malohkan
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Reply #18 - Posted
2005-12-18 17:02:45 » |
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Heh... I backed into the end of an alley and shot anything that came into it. I saw the bugs that spawned within my view circle and they'd spawn from the exact same location ever time.
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